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Direct3D-Accelerated Dark Souls TAE Editor

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katalash/TAE-DX

 
 

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Credits:

  • Model Management/Rendering Engine: Meowmaritus
  • Menu System: Meowmaritus
  • Asset Loading From Games: Katalash
  • FLVER Model Parsing: Meowmaritus & TKGP
  • MSB Map Layout Parsing: Meowmaritus & TKGP
  • TPF/TPFBHD Texture Packs Parsing: TKGP
  • PS4 Texture Headerization: Katalash
  • DX11 Texture Support Patch To MonoGame: Katalash
  • Binder & DCX Container Parsing: TKGP
  • HKX Collision Parsing: Katalash
  • Post-Build Task: TKGP
  • OVERALL OPTIMIZATION / POLISHING: Meowmaritus & Katalash

Special Thanks

  • River Nyxx
  • Wulf2k9

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Direct3D-Accelerated Dark Souls TAE Editor

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  • C# 98.9%
  • HLSL 1.1%