Description: The Legend of Drongo was a project I started as a means to familiarise myself with C# programming concepts for my studies. Following my studies the project was mothballed and is worked on in sprints as and when I have the time. It is a hobby and is the accumulated skilled I have gained over the past 3 years of dev experience, so naturally some areas of the program are poorly designed and executed. However I am constantly making changes to the engine, and one day hope to release as an indie game.
Known Bugs:
- Death in custom world moves player to random point at level 1 - FIXED v2.1.4
- Saves will overwrite based on name, even if playing custom worlds - Fixed v2.1.3
- Surprise Attack will only allow twice - FIXED v2.1.2
- When enemy killed, they can still make a move - FIXED v2.3.0
- Double items being produced? Cell 8,6,1 - FIXED v2.3.2
- Item interaction names being shared across items in same room. - Only occurs for cloned items - FIXED v2.5.1
- Could not fight Juan, Terry or Gary in FWOTT - CANNOT REPLICATE
- Can pick up items but more than 4 not shown. - Fixed V2.6.3
- Talk Man (missing word to) - Fixed v2.6.4
- Singular use of command 'use' - Fixed v2.6.4
- Attacking a man with a null inventory - Fixed v2.6.4
- Returning to main menu in game cannot restart timer thread. Fixed v3.0.0
- Using give command to bribe fails. Fixed v3.0.0
To Do:
- Finish world.
- File directories are fixed paths, add in choice of directory. - Omitted
- Speed up generating world graphics - Omitted graphics engine
If you encounter an error, please email the error file to Joe@vandebilt.co, or report it on gitHub