Export unity scene to gltf, or import gltf to unity, fork from sketchfab/UnityGLTF.
Double click bin/UnityGlTFManager.unitypackage and import all to your project, then check the 'Topbar -> Tools -> Export to GlTF' and 'Topbar -> Tools -> Import GlTF'.
- Remove steps like logging, uploading......
- Use original animations' name(ani1, ani2...) and meshes' name(mesh_m1, mesh_m2...) like in unity instead of hash.
- For nodes, exported name will keep it's original name.
- Support lights(point, directional, spot).