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Kinect Interface Assets for IntuiFace

NOTE: Microsoft Kinect for Windows v.2 is not supported and there are no plans to add support. This article exists solely for those using Microsoft Kinect for Windows v.1.

This project contains Microsoft Kinect Interface Assets for IntuiFace Player & IntuiFace Composer.

The Microsoft Kinect Interface Assets enable you to control an IntuiFace experience using the Microsoft Kinect sensor. IntuiFace provides a set of gestures and postures as well as presence detection to trigger any action in your experience. You can also manipulate assets directly using hand pointing.

There are six available Kinect Interface Assets, accessible in the Select an interface panel:

See more information on our support webpage: Using Microsoft Kinect in IntuiFace Composer.

How to build this project?

PREREQUISITES: you must have Visual Studio 2013 and .NET 4.5.1 installed.

The code language for Kinect Interface Assets is C#.

To build this project, follow these steps:

  • Open IntuiLab.Kinect.sln in Visual Studio 2013,
  • Build the solution in Release mode,
  • Navigate to the root of the project, you can see a folder called KinectIA which contains all the Kinect Interface Assets.

How to use Kinect Interface Assets?

To be able to add Kinect Interface Assets in IntuiFace Composer, follow these steps:

  • Copy KinectIA folder to the path "[Drive]:\Users\[UserName]\Documents\IntuiFace\Interface Assets",
  • Launch IntuiFace Composer,
  • Add an Interface Asset and when you enter "Kinect" in the search bar, you can see all the Kinect Interface Assets.

alt Kinect Interface Assets in IntuiFace Composer

To use the various Kinect interfaces you must first install Kinect for Windows Runtime v1.8 or later available on the Microsoft support website. If Composer is running during installation of the Kinect runtime, you must stop and restart it for changes to take effect.

See more information on our support webpage: Using Microsoft Kinect in IntuiFace Composer.


Copyright © 2015 IntuiLab.

Released under the MIT License.