-
Notifications
You must be signed in to change notification settings - Fork 0
/
RegEx.cs
701 lines (615 loc) · 20.4 KB
/
RegEx.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
namespace RegularExpression
{
class FiniteStateAutomaton
{
Deque<State> _states = null;
public FiniteStateAutomaton()
{
_states = new Deque<State>();
}
public void PushFront(State state)
{
_states.PushFront(state);
}
public void PushBack(State state)
{
_states.PushBack(state);
}
public State GetLastState()
{
return _states.PeekBack();
}
public State GetFirstState()
{
return _states.PeekFront();
}
public IEnumerable<State> GetStates()
{
foreach (var item in _states)
{
yield return item;
}
}
}
public class RegEx
{
private const char EPSILON = '\0';
private int _nextStateId;
private Stack<FiniteStateAutomaton> _operandStack;
private HashSet<char> _inputSet;
private List<string> _matchedPatterns = new List<string>();
private List<int> _matchedPatternPositions = new List<int>();
private string _pattern;
private List<PatternState> _patternList = new List<PatternState>();
private FiniteStateAutomaton _NFA;
private FiniteStateAutomaton _DFA;
public RegEx(string pattern)
{
_nextStateId = 0;
_operandStack = new Stack<FiniteStateAutomaton>();
_inputSet = new HashSet<char>();
CreateNFA(pattern);
ConvertNFAToDFA();
}
public Match Match(string pattern)
{
_patternList.Clear();
_pattern = pattern;
if (Find())
{
return new Match(this, _matchedPatternPositions[0], _matchedPatterns[0], true, 1);
}
return new Match(null, -1, null, false, -1);
}
public bool IsMatch(string pattern)
{
_patternList.Clear();
_pattern = pattern;
return Find();
}
private void CreateNFA(string input)
{
Stack<char> operatorStack = new Stack<char>();
var expandedInput = ConcatExpand(input);
for (int i = 0; i < expandedInput.Length; i++)
{
char c = expandedInput[i];
if (char.IsLetterOrDigit(c))
Push(c);
else if (operatorStack.Count == 0)
operatorStack.Push(c);
else if (c == '(')
operatorStack.Push(c);
else if (c == ')')
{
while (operatorStack.Peek() != '(')
{
var op = operatorStack.Pop();
if (op == (char)8)
Concat();
else if (op == '*')
Star();
else if (op == '|')
Union();
else
return;
}
operatorStack.Pop(); //pop up '('
}
else
{
while (operatorStack.Count != 0 && Presedece(c, operatorStack.Peek()))
{
var op = operatorStack.Pop();
if (op == (char)8)
Concat();
else if (op == '*')
Star();
else if (op == '|')
Union();
else
return;
}
operatorStack.Push(c);
}
}
while (operatorStack.Count > 0)
{
var op = operatorStack.Pop();
if (op == (char)8)
Concat();
else if (op == '*')
Star();
else if (op == '|')
Union();
else
return;
}
if (_operandStack.Count == 0)
return;
var A = _operandStack.Pop();
A.GetLastState().AcceptState = true;
#if DEBUG
if (A.GetFirstState() != null)
{
using (var stream = File.OpenWrite("NFA.txt"))
{
using (var sw = new StreamWriter(stream))
{
HashSet<int> processedStates = new HashSet<int>();
Deque<State> unprocessedStates = new Deque<State>();
unprocessedStates.PushBack(A.GetFirstState());
while(unprocessedStates.Count>0)
{
var state = unprocessedStates.PopFront();
var labels = state.GetLabels();
foreach (var label in labels)
{
var destinationStates = state.GetStates(label);
if (destinationStates != null)
{
foreach (var dest in destinationStates)
{
sw.WriteLine("Start:" + state.ToString() + "," + "End:" + dest.ToString() + "," + "Label:" + (label!=EPSILON? label.ToString():"EPSILON"));
if (!processedStates.Contains(dest.StateId))
{
unprocessedStates.PushBack(dest);
}
}
}
}
processedStates.Add(state.StateId);
}
}
}
}
#endif
_NFA = A;
}
private void ConvertNFAToDFA()
{
if (_NFA == null)
return;
if (_DFA == null)
_DFA = new FiniteStateAutomaton();
_nextStateId = 0;
Stack<State> unmarkedStates = new Stack<State>();
HashSet<State> DFAStartStateSet = new HashSet<State>();
HashSet<State> NFAStartStateSet = new HashSet<State>();
NFAStartStateSet.Add(_NFA.GetFirstState());
DFAStartStateSet = EpsilonClosure(NFAStartStateSet);
var DFAStartState = new State(++_nextStateId, DFAStartStateSet);
_DFA.PushBack(DFAStartState);
unmarkedStates.Push(DFAStartState);
while (unmarkedStates.Count > 0)
{
var processingDFAState = unmarkedStates.Pop();
State dest = null;
foreach (var item in _inputSet)
{
var moveStates = Move(item, processingDFAState.NFAStatesSet);
var epsilonClosureStats = EpsilonClosure(moveStates);
bool found = false;
foreach (var s in _DFA.GetStates())
{
if (SameStatesSet(s.NFAStatesSet, epsilonClosureStats))
{
found = true;
dest = s;
break;
}
}
if (!found)
{
var newState = new State(++_nextStateId, epsilonClosureStats);
unmarkedStates.Push(newState);
_DFA.PushBack(newState);
processingDFAState.AddTransition(item, newState);
}
else
{
processingDFAState.AddTransition(item, dest);
}
}
}
}
//Kleens Closure ->Highest
//Concatenation ->Middle
//Union -> lowest
private bool Presedece(char left, char right)
{
if (left == right)
return true;
if (left == '*')
return false;
if (right == '*')
return true;
if (left == (char)8)
return false;
if (right == (char)8)
return true;
if (left == '|')
return false;
return true;
}
//AB
private bool Concat()
{
if (_operandStack.Count < 2)
return false;
FiniteStateAutomaton B = Pop();
FiniteStateAutomaton A = Pop();
var state = A.GetLastState();
state.AddTransition(EPSILON, B.GetFirstState()); //EPSILON states epsilon transition
foreach (var item in B.GetStates())
{
A.PushBack(item);
}
_operandStack.Push(A);
return true;
}
//Kleen A*
//
private bool Star()
{
if (_operandStack.Count < 1)
return false;
FiniteStateAutomaton A = Pop();
var startState = new State(++_nextStateId);
var endState = new State(++_nextStateId);
startState.AddTransition(EPSILON, endState);
startState.AddTransition(EPSILON, A.GetFirstState());
A.GetLastState().AddTransition(EPSILON, endState);
A.GetLastState().AddTransition(EPSILON, A.GetFirstState());
A.PushBack(endState);
A.PushFront(startState);
_operandStack.Push(A);
return true;
}
//A|B
private bool Union()
{
if (_operandStack.Count < 2)
return false;
FiniteStateAutomaton B = Pop();
FiniteStateAutomaton A = Pop();
var startState = new State(++_nextStateId);
var endState = new State(++_nextStateId);
startState.AddTransition(EPSILON, A.GetFirstState());
startState.AddTransition(EPSILON, B.GetFirstState());
A.GetLastState().AddTransition(EPSILON, endState);
B.GetLastState().AddTransition(EPSILON, endState);
A.PushFront(startState);
foreach (var item in B.GetStates())
{
A.PushBack(item);
}
A.PushBack(endState);
_operandStack.Push(A);
return true;
}
private FiniteStateAutomaton Pop()
{
if (_operandStack.Count == 0)
throw new InvalidOperationException();
if (_operandStack.Count > 0)
return _operandStack.Pop();
return null;
}
private void Push(Char input)
{
var state0 = new State(++_nextStateId);
var state1 = new State(++_nextStateId);
state0.AddTransition(input, state1);
FiniteStateAutomaton fsa = new FiniteStateAutomaton();
fsa.PushBack(state0);
fsa.PushBack(state1);
_operandStack.Push(fsa);
_inputSet.Add(input);
}
private string ConcatExpand(string input)
{
if (input == null)
return null;
StringBuilder sb = new StringBuilder();
for (int i = 0; i < input.Length; i++)
{
if (i > 0 && Char.IsLetterOrDigit(input[i]) && input[i - 1] != '|' && input[i - 1] != '(' && input[i - 1] != ')')
{
sb.Append((Char)8);
}
sb.Append(input[i]);
}
return sb.ToString();
}
private HashSet<State> EpsilonClosure(HashSet<State> T)
{
var result = new HashSet<State>(T);
var unprocessedStack = new Stack<State>(T);
while (unprocessedStack.Count > 0)
{
var state = unprocessedStack.Pop();
var epsilonStates = state.GetStates(EPSILON);
if (epsilonStates != null)
{
foreach (var item in epsilonStates)
{
if (!result.Contains(item))
{
result.Add(item);
unprocessedStack.Push(item);
}
}
}
}
return result;
}
private HashSet<State> Move(char input, HashSet<State> T)
{
var result = new HashSet<State>();
foreach (var item in T)
{
var states = item.GetStates(input);
if (states != null)
{
foreach (var state in states)
{
result.Add(state);
}
}
}
return result;
}
private bool SameStatesSet(HashSet<State> left, HashSet<State> right)
{
if (left == null && right == null)
return true;
if (left == null || right == null)
return false;
if (left.Count != right.Count)
return false;
foreach (var item in left)
{
if (!right.Contains(item))
return false;
}
return true;
}
internal Match Run(int startIndex)
{
if (startIndex < _matchedPatternPositions.Count)
{
return new Match(this, _matchedPatternPositions[startIndex], _matchedPatterns[startIndex], true, ++startIndex);
}
return new Match(null, -1, null, false, -1);
}
private bool Find()
{
_matchedPatterns.Clear();
_matchedPatternPositions.Clear();
for (int j = 0; j < _pattern.Length; ++j)
{
char c = _pattern[j];
for (int i = 0; i < _patternList.Count; i++)
{
var patternState = _patternList[i];
var s = patternState.State.GetStates(c);
if (s != null && s.Count > 0)
{
patternState.State = s[0];
if (s[0].AcceptState)
{
_matchedPatternPositions.Add(patternState.StateIndex);
_matchedPatterns.Add(_pattern.Substring(patternState.StateIndex, j - patternState.StateIndex + 1));
}
}
else
{
_patternList.RemoveAt(i);
--i;
}
}
var startState = _DFA.GetFirstState();
var transition = startState.GetStates(c);
if (transition != null && transition.Count > 0)
{
var patternState = new PatternState();
patternState.StateIndex = j;
patternState.State = transition[0];
_patternList.Add(patternState);
if (transition[0].AcceptState)
{
_matchedPatternPositions.Add(j);
_matchedPatterns.Add(c.ToString());
}
}
else
{
//then entry state is already accepting state, like a*
if (startState.AcceptState)
{
_matchedPatternPositions.Add(j);
_matchedPatterns.Add(c.ToString());
}
}
}
return _matchedPatternPositions.Count > 0;
}
}
public class State
{
private int _stateId;
Dictionary<char, List<State>> _destinations;
private bool _acceptState;
HashSet<State> _nfaStates;
public State(int stateId)
: this(stateId, null)
{
}
public State(int stateId, HashSet<State> nfaStatesSet)
{
_stateId = stateId;
_acceptState = false;
_destinations = new Dictionary<char, List<State>>();
_nfaStates = nfaStatesSet;
if (_nfaStates != null)
{
foreach (var item in _nfaStates)
{
if (item.AcceptState)
{
_acceptState = true;
break;
}
}
}
}
public bool AcceptState
{
get
{
return _acceptState;
}
set
{
_acceptState = value;
}
}
public HashSet<State> NFAStatesSet
{
get
{
return _nfaStates;
}
}
public bool Marked
{
get;
set;
}
public int StateId
{
get
{
return _stateId;
}
}
public List<Char> GetLabels()
{
return _destinations.Keys.ToList();
}
public bool ContainsLabel(char input)
{
if (_destinations == null)
return false;
return _destinations.ContainsKey(input);
}
public List<State> GetStates(char label)
{
if (_destinations.ContainsKey(label))
return _destinations[label];
return null;
}
public void AddTransition(char input, State destination)
{
if (!_destinations.ContainsKey(input))
_destinations[input] = new List<State>();
_destinations[input].Add(destination);
}
public override int GetHashCode()
{
return _stateId.GetHashCode();
}
public override bool Equals(object obj)
{
if (obj is State)
{
return (obj as State).StateId == this.StateId;
}
return false;
}
public override string ToString()
{
return "State " + StateId;
}
}
internal class PatternState
{
private State _state;
private int _startIndex;
public PatternState()
{
_state = null;
_startIndex = -1;
}
public PatternState(PatternState other)
{
_state = other.State;
_startIndex = other.StateIndex;
}
public State State
{
get
{
return _state;
}
set
{
_state = value;
}
}
public int StateIndex
{
get
{
return _startIndex;
}
set
{
_startIndex = value;
}
}
public override bool Equals(object obj)
{
if (obj is PatternState)
{
var other = obj as PatternState;
return other.State.Equals(this.State) && other.StateIndex == this.StateIndex;
}
return false;
}
public override int GetHashCode()
{
return _startIndex.GetHashCode() << 8 ^ _state.GetHashCode();
}
}
public class Match
{
private RegEx _regex;
private int _idnex;
internal Match(RegEx regex, int positon,string value,bool success,int index)
{
this.Position = positon;
this.Value = value;
this.Success = success;
this._regex = regex;
this._idnex = index;
}
public int Position { get; set; }
public string Value { get; set; }
public bool Success { get; set; }
public Match NextMatch()
{
if (_regex == null)
return null;
return _regex.Run(_idnex);
}
}
}