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Tournament.cs
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Tournament.cs
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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Windows;
namespace TourneyDiscordBotWPF
{
public enum TournamentType
{
SOLO,
DOUBLES,
TRIPLES
}
public enum TournamentTeamGenMethod
{
RANDOM,
REGISTER
}
public class Tournament
{
public List<Player> _players = new List<Player>();
public List<Team> _teams = new List<Team>();
public Bracket bracket;
public TournamentType Type { get; set; }
public TournamentTeamGenMethod TeamGenMethod { get; set; }
public ObservableCollection<Player> Players
{
get
{
return new ObservableCollection<Player>(_players);
}
}
public ObservableCollection<Team> Teams
{
get
{
return new ObservableCollection<Team>(_teams);
}
}
public bool RegistrationsEnabled { get; set; } = false;
public bool IsStarted { get; set; } = false;
public bool IsFinished { get; set; } = false;
public void setTournamentType(TournamentType t)
{
Type = t;
}
public void setTournamentTeamGenMethod(TournamentTeamGenMethod t)
{
TeamGenMethod = t;
}
public void ClearPlayers()
{
_players.Clear();
}
public void ClearTeams()
{
_teams.Clear();
}
public Player getPlayer(string username)
{
foreach (Player p in _players)
{
if (p.Name == username)
return p;
}
return null;
}
public Player getPlayerbyDiscordID(ulong id)
{
foreach (Player p in _players)
{
if (p.DiscordID == id)
return p;
}
return null;
}
public void Clear()
{
bracket = null;
ClearTeams();
ClearPlayers();
}
public bool CreatePlayer(string name, string rank_name, ulong discord_id=0)
{
if (!Common.Common.rankExists(rank_name))
return false;
Player p = new Player();
p.ID = _players.Count;
p.Name = name;
p.DiscordID = discord_id;
p.setRankFromText(rank_name);
_players.Add(p);
return true;
}
public void AddRandomPlayers()
{
for (int i = 0; i < 32; i++)
{
CreatePlayer("test", "Bronze I");
}
}
public bool CreateTeams()
{
if (Type == TournamentType.SOLO)
return CreateTeams1s();
if (Type == TournamentType.DOUBLES)
return CreateTeams2s();
if (Type == TournamentType.TRIPLES)
return CreateTeams3s();
return false;
}
public bool CreateTeams1s()
{
//By default we're generating teams for 2s
List<Player> tempPlayers = new List<Player>();
foreach (Player p in _players)
tempPlayers.Add(p);
_teams.Clear();
while (tempPlayers.Count > 0)
{
Team1s t = new Team1s();
t.ID = _teams.Count;
t.Player1 = tempPlayers.First();
t.Captain = t.Player1;
//Remove the entires
tempPlayers.RemoveAt(0);
_teams.Add(t);
}
return true;
}
public bool CreateTeams2s()
{
//By default we're generating teams for 2s
List<Player> tempPlayers = new List<Player>();
foreach (Player p in _players)
tempPlayers.Add(p);
tempPlayers.Sort((a, b) => a.Rank._rank.CompareTo(b.Rank._rank));
_teams.Clear();
if (tempPlayers.Count % 2 > 0)
{
//MessageBox.Show("ZIMA BALE ALLON ENAN XUMA PAIXTH KAI KSANAPATA");
return false;
}
while (tempPlayers.Count > 0)
{
Team2s t = new Team2s();
t.ID = _teams.Count;
t.Player1 = tempPlayers.First();
t.Player2 = tempPlayers.Last();
t.Captain = t.Player2; //Always set captain to player 2
//Remove the entires
tempPlayers.RemoveAt(0);
tempPlayers.RemoveAt(tempPlayers.Count - 1);
_teams.Add(t);
}
return true;
}
public bool CreateTeams3s()
{
//By default we're generating teams for 2s
List<Player> tempPlayers = new List<Player>();
foreach (Player p in _players)
tempPlayers.Add(p);
Random rnd = new Random();
List<Player> randPlayerList = tempPlayers.Select(x => new { value = x, order = rnd.Next() })
.OrderBy(x => x.order).Select(x => x.value).ToList();
if (tempPlayers.Count % 3 > 0)
{
//MessageBox.Show("ZIMA BALE PAIXTES NA BGAINOUN TRIADES");
return false;
}
_teams.Clear();
while (tempPlayers.Count > 0)
{
Team3s t = new Team3s();
t.ID = _teams.Count;
t.Player1 = tempPlayers[0];
t.Player2 = tempPlayers[1];
t.Player3 = tempPlayers[2];
t.Captain = t.Player1; //Always set captain to player 1 (Random anyway)
//Remove the entires
tempPlayers.RemoveAt(0);
tempPlayers.RemoveAt(1);
tempPlayers.RemoveAt(2);
_teams.Add(t);
}
return true;
}
public void ExportBracket()
{
bracket.GenerateSVG();
}
public void CreateBracket()
{
bracket = new Bracket();
bracket.GenerateBracket(_teams.Count);
bracket.Populate(_teams.ToList());
bracket.Report();
}
public void RemovePlayer(Player p)
{
_players.Remove(p);
}
public void ImportPlayersFromCSV(string filename)
{
//Parse CSV
string text = System.IO.File.ReadAllText(filename);
//Console.WriteLine(text);
string[] lines = text.Split('\n');
for (int i = 1; i < lines.Length; i++)
{
string l = lines[i];
//Format is as follows
//Column 0: Date
//Column 1: Player Twitch Name
//Column 2: Player Steam Name
//Column 3: Rank Text
string[] _l = l.Trim().Split(',');
Player p = new Player();
p.ID = _players.Count;
p.Name = _l[1];
//Fix ranktext
string _rank_curated_name = _l[3];
_rank_curated_name = _rank_curated_name.Replace("1", "I");
_rank_curated_name = _rank_curated_name.Replace("2", "II");
_rank_curated_name = _rank_curated_name.Replace("3", "III");
p.Rank = Common.Common.getRankFromText(_rank_curated_name);
_players.Add(p);
}
}
}
}