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DOTSConversionWorkflow

Unity DOTS: Conversion Workflow

In this episode, we create Entities using the "hybrid" Conversion Workflow for DOTS. First we define a GameObject and then add a ConvertToEntity utility. Data from the GameObject then gets transferred to a corresponding Entity at runtime.

We can also define an EntityPrefab and generate many more Entities using our Monobehaviour script.

Want to learn more about DOTS and ECS? Sign up for our mailing list to get notified when the premium course releases: https://gameacademy.school/1109-2/

Software: Unity 2019.3.2 with HybridRender Version 0.3.4 and Entities Version 0.6.0 from the PackageManager.

Other videos in this series:

Unity DOTS: Comparing performance https://youtu.be/0VQyWo-gb2c

Unity DOTS: Creating an Entity https://youtu.be/H-goqMxN0Bc

Support the channel by enrolling in our "classic" courses: https://gameacademy.school/portfolio/

Stay tuned for more DOTS videos!

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Intro to DOTS: use the Conversion Workflow for Entity creation

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