one game framework design thought, include a game with in designing.
task progress:
frame:
switch register constraint Type.
project:
1.create skill interface.
task progress:
frame:
1.change event dispatche and receiver way to interface.
2.add listnerer node way to unregister itself.
project: 1.change event dispatche and receiver way to interface.
code no upload. next: skill system design.
project first create.
task progress:
1.frame:
1.listeners task.
2.players task.
3.scene manager task.
4.helper task.
2.game project:
1.role observer task.
2.role data caculate with third level task.