A reference implementation of a simple runner game, using Unity ECS
- Unity ECS
- Hybrid Render Pipeline
- Based on my Unity Game Template, which uses
- UniRX
- Zenject
- DOTween
There are several currently valid approaches to author entities
NOTE: At time of writing (FEB 2019), Unity still considers authoring an "area of active development", so this might change significantly.
See Clouds at: Source.Features.EntitySpawning.Factories.CloudEntityFactory
See Obstacles at: Source.Features.EntitySpawning.Factories.ObstacleEntityFactory
See Floor Tiles at: Source.Features.EntitySpawning.Factories.FloorTileEntityFactory
See Player at: Source.Features.EntitySpawning.Factories.PlayerEntityFactory