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runner-unity-ecs

A reference implementation of a simple runner game, using Unity ECS

Unity Dependencies

  • Unity ECS
  • Hybrid Render Pipeline

*Custom Dependencies

Reference Docs

Entity Authoring

There are several currently valid approaches to author entities

NOTE: At time of writing (FEB 2019), Unity still considers authoring an "area of active development", so this might change significantly.

1 - Simple Conversion

See Clouds at: Source.Features.EntitySpawning.Factories.CloudEntityFactory

2 - IConvertGameObjectToEntity

See Obstacles at: Source.Features.EntitySpawning.Factories.ObstacleEntityFactory

3 - Pure code

See Floor Tiles at: Source.Features.EntitySpawning.Factories.FloorTileEntityFactory

4 - IConvert & Setting ComponentData in Code

See Player at: Source.Features.EntitySpawning.Factories.PlayerEntityFactory

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A reference implementation of a simple runner game, using Unity ECS

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