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PauseMenu.cs
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PauseMenu.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PauseMenu : MonoBehaviour {
public Canvas pauseMenu;
public Button continuing;
public Button exit;
public LevelControl level;
// Use this for initialization
void Start () {
pauseMenu = pauseMenu.GetComponent<Canvas>();
continuing = continuing.GetComponent<Button>();
exit = exit.GetComponent<Button>();
level = GameObject.FindGameObjectWithTag("Level").GetComponent<LevelControl>();
}
// Update is called once per frame
void Update () {
if (level.isPaused == true)
{
pauseMenu.enabled = true;
continuing.enabled = true;
exit.enabled = true;
}
else
{
pauseMenu.enabled = false;
continuing.enabled = false;
exit.enabled = false;
}
}
public void ContinuePress()
{
level.isPaused = true;
}
public void ExitPress()
{
Application.LoadLevel(0);
}
}