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Simple inventory system and user interface implemented with Unity

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Inventory System

2D player can move on the level and pick up items from the ground to the inventory. Various item types/functionalities are supported, such as pickupable, equipable, stackable, and consumable. Player attributes are updated accordingly when item is equipped or consumed. Inventory grid screen is dynamically adjusted based on if a row is needed or not.

Art Assets:
https://opengameart.org/content/8-directional-character-template
https://opengameart.org/content/basic-map-32x32-by-silver-iv
https://opengameart.org/content/flare-compatible-ish-item-icons
https://opengameart.org/content/flare-item-variation-60x60-only

InventorySystem

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Simple inventory system and user interface implemented with Unity

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