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Ali the Android

Distant-future sci-fi narrative horror roguelike/metroidvania fusion built around acquiring weapons which affect the environment in different ways.

Game Design

  • Goal: Ship something small, like really small. Fuse metroidvania with roguelike.

  • 10 floors in total

    • The first eight floors are four pairs of new-skill, master-skill
    • The ninth floor combines everything together
    • The tenth/final floor adds a final boss
  • User experience goals:

    • Feels like an awesome, strategic UX. You die because you made a mistake.
    • At the same time, when you win, you feel really smart/powerful/innovative.
  • The four skills for the four floors:

    • Charge attack (waits a turn, additional knockback and maybe splash)
    • Mini-missile (breaks breakable walls, explosion damage)
    • Electric (bounces to nearby enemies, can short-circuit/unlock doors)
    • Forcefield (damages in a circle around you and pushes enemies away)
    • Plasma rifle (3-4 shots on one target)
  • Other traversal upgrades:

    • Teleport drone (shoot it 3-5 squares away to teleport there, hits walls though)
    • Anti-toxic suit upgrade for deep levels
  • Backtracking is encouraged to get stuff

Content + Spoilers

THEMES

  • Theme should fit the core gameplay. which is what?
  • Descending. Exploring.
  • Killing monsters that kill you.
  • Finding and assimilating alien technology.

STORY

  • The Khalifah sends you to a derelict space station in the middle of deep space
  • This station was a research station. They were researching some sort of cure
  • Communication went dark a couple of weeks ago. No messages.
  • You arrive and find it busted up - debris (breakable walls), no power (locked doors), plasma drive leaks (plasma rooms)
  • NB: first floor with plasma, AI voice in ear says "be careful Trace, I detect plasma waves."
  • NB: once assimilated, voice should tell you "oh I can do X things now" eg. destroy debris or teleport gaps or whatever

DATA CUBES BELOW

  • It's my first day at Umbrella Corporation. They're building a super-healing thing. Excitement - because Qur'an teaches us, to save one life is to save humanity
  • There was an accident. Was it sabotaged? Somehow, the prototype leaked, and affected a couple of the crew.
  • It's not a cure. It's a weapon. We told the Ameer, he KNEW from the start. Doesn't he know that he will be taken to account on the Day of Reckoning?
  • The cure, the delivery mechanism is an air-borne virus. It's in the vents. It's everywhere.
  • I'm infected too, I can feel my senses sharpening, my brain slowing down, what am I turning into ... ?!
  • The guards - they turned into Zugs. They blew out the engine ... (plasma wave warning)
  • The Ameer holed himself up on the last floor. He may still be there ...
  • I am the last one left. The Ameer is the worst mutant of all. He got infected, he self-generates ... [shahadah]

ENDING

  • You find a last vial of the cure. Khalifah says: destroy it, it's too dangerous to risk! You say: ...

TBD

Defer

  • Other upgrades (not needed for v1.0): health, damage, drone range, toxic suit damage blocked, missile explosion size, electric range/num-bounces/%-bounce, forcefield, forcefield range, plasma number of shots
  • Ameer Saad was working with someone named Noya. He sent him a lot of messages. AND, one of the earlier prototypes of the "cure."
  • Khalifah sent you because you're a prototype (disposable) and they can't send humans ya3ne, too risky. Suspected biological warfare.

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Distant-future sci-fi roguelike/metroidvania fusion around acquiring weapons and environmental effects.

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