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OnlineSubsystemApple

  • This is a OnlineSubsystemApple plugin for unreal engine 4, both c++ and blueprint supported.
  • Does not need Apple Developer Program on Android and Windows.

MUST WATCH !!

Just 5 min https://youtu.be/ysZ-h2DjfGk

  • Apple Account
  • Ready iOS Device or Mac for Two-Factor Authentication
  • You have to Activate Two-Factor Authentication

Step1 - Edit your Unreal Project [DefaultEngine.ini]

[OnlineSubsystemApple.OnlineIdentityApple]
ClientId=com.onlinesubsystem.apple.service
LoginRedirectUrl="https://onlinesubsystem.azurewebsites.net/api/apple/redirect"
CheckBackendUrl="https://onlinesubsystem.azurewebsites.net/api/apple/check"

[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableSignInWithAppleSupport=True

Step2 - Restart Unreal Editor after edit DefaultEngine.ini

  • For read again DefaultEngine.ini

Use in Blueprint

ScreenShot

Only iOS Build Require.

  • Need build plugin your own project.
  • Xcode 11 or later
  • iOS 13 or later
  • Uncomment OnlinesubsystemApple.Build.cs Line:86

FAQ

After You edit DefaultEngine.ini (Step1) and Restart Editor (Step2). But still show Invlid_Request in SignIn process

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