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Proof of concept project done for a playful design method graduate course at the University of Illinois at Champaign-Urbana

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DecisionIntervention

Proof of concept project done for a playful design method graduate course at the University of Illinois at Champaign-Urbana

Designer Collaborators

Karla G. Sanabria Véaz (Graduate Student in Department of Linguistics)

DecisionIntervention

Empathy building

By presenting the user with the role of a law maker, one is presented important decisions that have an impact on people. Once the decision is made, the user is transported to the circumstances that happened due to that decisions.

Unity Project

The project was build to webgl using WebXR specifications, so it could be used through mobilde, desktop and virtual reality. It offer users the ability to test it when it was being presented (I provided the project here, but if there is interest for a live demo, I can rebuild it again, and share it here).

Features Developed

  • A modular dialogue system was created for this game to allow to customize a customized storyline within Unity.
  • Funcionality was developed to stream Videos stored in Box through the experience.
  • Simple assets were created using Blender to box out the environment. By using an image of a U.S senator office, I attempted to recreate it in 3D.

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Proof of concept project done for a playful design method graduate course at the University of Illinois at Champaign-Urbana

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