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UnityNetSockets

Unity C# Net Sockets (prototype)

On startup a client instance creates a System.Net.Sockets instance with which it connects to a server by specifying an System.Net.IPEndPoint. Then clients then sends JSON endcoded as ASCII to the server in batches. The server is hosted within the same application, on startup it creates a System.Net.Sockets with the same System.Net.IPEndPoint and asyncronously listens for connections. When a connection is recieved the callback handler stops listening for new connections and establishes a Read handler with the connected client. Received data is parsed as JSON.

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