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The FastSocketsAPI is an multi-threaded TCP Network Library written in C# NET 3.5. It provides events for the builtin Packets and API Events. This API allows you to create your packets yourself, and it will call the corresponding Received methods via Reflection.

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FastSocketsAPI

The FastSocketsAPI is an multi-threaded TCP Network Library written in C# NET 3.5. It provides events for the builtin Packets and API Events. This API allows you to create your packets yourself, and it will call the corresponding Received methods via Reflection.

  • It's an multi-threaded TCP Networking API written in C# NET 3.5 which makes it Unity3D compatible.
  • It provides events for the builtin Packets and API Events.
  • A Custom Logger can create Logfiles optionally, it displays API messages and errors with Stacktrace.
  • This API allows you to create your packets your self, and it will call the corresponding Received methods via Reflection.
  • The Reflection calls are really fast since it uses caching on creation.

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( Warning! Master branch can be unstable! )

Documentation is in this Folder: FastSockets/Help

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The FastSocketsAPI is an multi-threaded TCP Network Library written in C# NET 3.5. It provides events for the builtin Packets and API Events. This API allows you to create your packets yourself, and it will call the corresponding Received methods via Reflection.

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