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blender and realxtend integration and exporting
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b2rex 1.0 --------------- Connects Blender to RealXtend directly. Features: - Can connect to taiga servers in real time using opensim protocol with the following capabilities: - Import objects into blender - Both opensim and rex style login supported - Upload new content into the world (meshes, materials, textures) - Put things into and out of inventory - Edit terrain - Follow avatars - Local teleport own avatar - Parenting of objects - Region chat Installation: Dependencies (python 2.6): - greenlet (http://pypi.python.org/pypi/greenlet) - eventlet (http://eventlet.net/) - pyogp base (https://bitbucket.org/caedes/pyogp.lib.base) - pyogp client (https://bitbucket.org/caedes/pyogp.lib.client) - llbase (https://bitbucket.org/lindenlab/llbase) - webob (http://pythonpaste.org/webob/) - ogre exporter -2.5- (http://www.ogre3d.org/forums/viewtopic.php?f=4&t=61485) -2.49- NOTE: Blender 2.50 uses python 3, but the part of b2rex connecting to realxtend *still* runs with python 2.6, so you need to have it installed, together with the above dependencies. Blender 2.50: - Copy the scripts/b2rexpkg folder to your blender "addons" folder. Blender 2.49: - Copy everything inside the "scripts" folder to your blender "scripts" folder. Server configuration: - For real time connection no special configuration is needed (any running taiga instance should work), Two patches are provided to handle some advanced usage. - terrain patch for incremental editing of terrain - modrex inventory patch to handle non grid setup - For xmlrpc interfacing more changes are needed and at the moment the method of access is discouraged, several patches are provided to enable the xmlrpc functionality needed by b2rex. - On linux xmlrpc functions on taiga-git where broken (see patch01). - Added an xmlrpc communications component to taiga regions to manage uploading of worlds (ModularRex.RexNetwork.SceneUploadReceiver) (see SceneUploadReceiver.cs). License: - See COPYING ----- - caedes@sindominio.net
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