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Mobile Applications Marketing: Data Analytics on Bigly's Shop Click

  • UPDATE: Released on Google Play Store
  • Goal: Apply my data science skill set on the mobile applications marketing field.
  • There are four major parts to this project:
    • 1.) (DONE) Development of a mobile game (tracked on GitHub)
    • 2.) (DONE) Launch
    • 3.) (IN PROGRESS) Inorganic user acquisition
    • 4.) (TODO) Marketing report

Table of Contents


Game Design

  • The purpose of my project is not making a AAA game; this is a means to the end for the marketing analytics part.
  • Regardless, my game must be compelling enough that a user would:
    • 1.) Play for more than a few minutes
    • 2.) Reach a conversion goal, e.g. watch an advertisement
  • To bypass lengthy design and planning, I am replicating a genre that would be managable for me to solely develop: A 2D, menu-driven, clicker/incremental game.

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Game Development

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Android Developer Fee

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Monetization

Monetization: Advertisements

  • My conversion goal is that a user get all the way to watching at least one advertisement.
  • I am using Google AdMob to deliver rewarded video-based advertisements in exchange for in-game premium currency.

Monetization: In-App Purchases

  • I plan to set up this framework in my app, but it is more of an academic exercise than a monetization goal.

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Marketing Analytics Hooks

  • Stay tuned: Data from Google Play Console Statistics dashboard and Google AdMob Console may suffice instead of hard-coded hooks to report KPIs.
  • There are a few KPI's that I am keeping track of:
    • Android device ID, this is unique to each device
    • Session length/count
    • Session time until conversion

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Testing

(DONE) Alpha Testing

  • Specific implementations were privately tested on several Android devices.

(DONE) Closed Beta Testing

  • Builds in which a user could make it to endgame (level 80) will be tested by a small group of experienced mobile gaming players.

(IN PROGRESS) Open Beta Testing

  • An open beta test is currently being run on Google Play Store Early Access.

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Media Kit

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Required Legal Stuff for Google Play Store

I am not a lawyer and am not providing any legal advice here.

  • In order to collect any user data from an app on the Google Play Store, you must provide a link to your user agreement that exists online.
  • It is your responsibility to protect any user information you collect for marketing analytics, etc.

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Launch on Google Play Store

  • Even if you watch a current walkthrough video on Youtube, etc. many details can change between Unity and Google Play overnight.
  • These are the big differences that I experienced:
    • You must build your *.apk OR *.aab as ARM64-only, select Scripting Backend as IL2CPP and the Target Architecture as only ARM64
    • You must increment the Bundle Version Code everytime you upload a build to Google Play for processing, even if Google detected an error with your build during the uploading process
    • You build cannot be in development mode or have any Debug.Log commands (that are uncommented)
    • Your first submission may take a few days to clear Google Play's checks

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Obtaining Users

Word-of-Mouth

  • My mobile application is currently in beta phase (though, it is fully playable), so currently it's asking friends and family to test it.

Organic Growth

Inorganic Growth

  • Incorporated in Google Play Console is the ability to run Google Ads campaigns (promoted postings in Google Play Store, etc.).
  • There are other avenues to obtain inorganic growth outside of Google:
    • Social media campaigns (Facebook, Instagram, etc.)
    • Printed flyers
    • Door-to-door advertising

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Customer Service

  • If customer issues come up, you need to handle them appropriately before too many bad reviews sink your app.
  • I will be handling issues on a case-by-case basis and personally responding to user reviews.

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Mobile App Marketing Primer

Introduction

  • Every project will have different goals. These goals will define what marketing analytics are important to track as key performance indicators (KPIs).
  • An example of a critical KPI that would guide high-level strategic decisions is user retention. This is an indicator of an app's success and is represented by n% user retention after m days.

Terminology

  • The following are popular terms in the mobile application marketing space:
Term Description
KPI Key Performance Indicator
DAU Daily Active Users
ARPU Average Revenue Per User
Session Event where a user is actively using the application
Session Length The amount of time a user spends during a session
Session Inverval The amount of time between active sessions

Experimental Design

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Marketing Dashboard

UPDATE

  • Google Play Console includes all tools needed for what I would've wanted to make as a dashboard. No need for me to reinvent the wheel.
  • I am changing goal #4 to be a marketing report data product instead of a stand-alone dashboard.

DEPRECATED

This is the coup de grace of my project. All the KPIs from my Shop Click app will be summarized here.

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Acknowledgements

  • Mondul Kao: I wouldn't have started on this journey into the gaming industry without him.
  • The Gaming Industry: Everyone from Big Huge Games and GDC that was encouraging and welcoming.
  • GameDev.tv: Thanks Ben, Rick, and Yann for making high-quality educational content on Udemy.
  • Countless Others: From open game assets to helping with bugs, many thanks to the online community.

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