/
EventHandler.cs
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/
EventHandler.cs
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using System.Collections.Generic;
using System.Threading.Tasks;
using Rocket.API.Configuration;
using Rocket.API.Eventing;
using Rocket.API.Permissions;
using Rocket.API.User;
using Rocket.Unturned.Player.Events;
using Vector3 = System.Numerics.Vector3;
namespace Back
{
public class EventHandler : IEventListener<UnturnedPlayerDeadEvent>
{
private readonly IPermissionChecker _permissionChecker;
private readonly BackConfiguration _config;
public Dictionary<IUser, Vector3> deaths;
public EventHandler(IPermissionChecker checker, BackConfiguration config)
{
_permissionChecker = checker;
_config = config;
}
public async Task<bool> DeathShouldBeLogged(UnturnedPlayerDeadEvent @event)
{
if (_config.allowOtherPlayer)
{
return true;
}
return !_config.allowOtherPlayer && _permissionChecker.CheckPermissionAsync(@event.Player.User, "back").Result == PermissionResult.Grant;
}
[Rocket.Core.Eventing.EventHandler]
public async Task HandleEventAsync(IEventEmitter emitter, UnturnedPlayerDeadEvent @event)
{
Vector3 location = @event.Position;
if (await DeathShouldBeLogged(@event))
{
if (!deaths.ContainsKey(@event.Player.User))
{
deaths.Add(@event.Player.User, location);
}
else
{
deaths[@event.Player.User] = location;
}
}
}
}
}