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frmGameLobby.cs
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frmGameLobby.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using Lidgren.Library.Network;
namespace Ymfas {
public partial class frmGameLobby : Form {
#region PrivateConstants
private const int PLAYERLIST_UPDATE_INTERVAL = 1000;
private const int GAMESTART_INTERVAL = 1000;
#endregion
enum LobbyMode
{
Hosting,
ClientOnly
};
// timing
private int gameStartTime;
private int timerTicks;
private int gameStartCount;
private bool gameStarting;
// player lists
private ArrayList playersReady;
private ArrayList playersNotReady;
private int idTicketCounter;
private YmfasClient client;
private YmfasServer server;
public YmfasClient Client
{
get { return client; }
set { client = value; }
}
public YmfasServer Server
{
get { return server; }
set { server = value; }
}
private LobbyMode lobbyMode = LobbyMode.ClientOnly;
public frmGameLobby(YmfasClient _client, YmfasServer _server)
{
client = _client;
server = _server;
lobbyMode = LobbyMode.Hosting;
Initialize();
chkReady.Visible = false;
cmbGameMode.Enabled = true;
idTicketCounter = 1;
}
public frmGameLobby(YmfasClient _client)
{
client = _client;
lobbyMode = LobbyMode.ClientOnly;
Initialize();
}
/// <summary>
/// form initialization common to both lobby types
/// </summary>
public void Initialize()
{
InitializeComponent();
timerTicks = 0;
playersReady = new ArrayList();
playersNotReady = new ArrayList();
gameStartCount = 1;
gameStarting = false;
cmbGameMode.SelectedIndex = 0;
cmbTeam.SelectedIndex = 0;
}
/// <summary>
/// Add a message to the chat window
/// </summary>
/// <param name="s"></param>
private void AddChatMessage( string s )
{
rtxtChatWindow.Text += "\n" + s;
rtxtChatWindow.Select(rtxtChatWindow.Text.Length + 1, 2);
rtxtChatWindow.ScrollToCaret();
}
private void timer_Tick(object sender, EventArgs e) {
timerTicks++;
//game starting?
if (gameStarting) {
if ((timerTicks * timer.Interval - gameStartTime) % GAMESTART_INTERVAL == 0) {
if (gameStartCount == 0) {
this.DialogResult = DialogResult.OK;
this.Close();
}
//count down
rtxtChatWindow.Text += "\n"+gameStartCount+"...";
rtxtChatWindow.Select(rtxtChatWindow.Text.Length + 1, 2);
rtxtChatWindow.ScrollToCaret();
gameStartCount--;
}
}
//update
if (lobbyMode == LobbyMode.Hosting)
{
server.Update();
ProcessServerMessages();
}
client.Update();
ProcessClientMessages();
//server management items
if (lobbyMode == LobbyMode.Hosting)
{
// process disconnected ips
IPAddress disconIP;
while ((disconIP = server.GetDisconnectedIP()) != null) {
if(server.IsPlayerConnected(disconIP)){
//Send chat message
SpiderMessage message = new SpiderMessage(
server.GetPlayerInfoString(disconIP) + " has disconnected.",
SpiderMessageType.String, "chat");
server.SendMessage(message, NetChannel.ReliableUnordered);
server.RemovePlayer(disconIP);
}
}
// update player list for everyone
if ((timer.Interval * timerTicks) % PLAYERLIST_UPDATE_INTERVAL == 0) {
//SendPlayerList();
}
}
}
private void SendPlayerList()
{
String playerList = "";
ICollection<String> playerStrings = server.PlayerInfoStrings;
foreach (string s in playerStrings)
playerList += s + "\n";
SpiderMessage message = new SpiderMessage(playerList, SpiderMessageType.String, "players");
server.SendMessage(message, Lidgren.Library.Network.NetChannel.Ordered1);
}
/// <summary>
/// Process messages sent to the server by various clients
/// such as chat messages, new players, etc.
/// </summary>
private void ProcessServerMessages()
{
SpiderMessage msg = null;
while ( ( msg = server.GetNextMessage() ) != null)
{
//server message check
Console.Out.WriteLine("+" + msg.Label + "+");
Console.Out.WriteLine("+" + msg.Data.ToString() + "+");
switch (msg.Label) {
case "chat":
//bounce the message
Console.Out.WriteLine("bouncing the message");
server.SendMessage(msg, Lidgren.Library.Network.NetChannel.ReliableUnordered);
break;
case "name":
//newly connected player is identifying himself
server.AddPlayer(msg.IP, (string)msg.Data, idTicketCounter);
playersNotReady.Add(((String)msg.Data) + " [" + msg.IP + "]");
// reply with a player identifier
SpiderMessage responseMsg = new SpiderMessage(idTicketCounter, SpiderMessageType.Int, "id");
idTicketCounter++;
server.SendMessage(responseMsg, NetChannel.Ordered1, msg.Connection);
// update the player list
SendPlayerList();
btnStart.Enabled = false;
break;
case "ready":
Console.Out.WriteLine("value : " + msg.Data);
//player is ready
if (((int)msg.Data) == 1) {
for (int i = 0; i < playersNotReady.Count; i++) {
Console.Out.WriteLine(((String)playersNotReady[i]) + " ---- " + ((String)playersNotReady[i]).IndexOf(msg.IP.ToString()));
if (((String)playersNotReady[i]).IndexOf(msg.IP.ToString()) != -1) {
String temp = (String)playersNotReady[i];
playersNotReady.RemoveAt(i);
playersReady.Add(temp);
break;
}
}
}
//player is not ready
else {
for (int i = 0; i < playersReady.Count; i++) {
if (((String)playersReady[i]).IndexOf(msg.IP.ToString()) != -1) {
String temp = (String)playersReady[i];
playersReady.RemoveAt(i);
playersNotReady.Add(temp);
break;
}
}
}
//enable or disable start button depending on readiness
if (playersNotReady.Count == 0) {
Console.Out.WriteLine("ready");
btnStart.Enabled = true;
}
else {
Console.Out.WriteLine("not ready");
btnStart.Enabled = false;
}
break;
default:
break;
}
}
}
private void ProcessClientMessages()
{
SpiderMessage msg = null;
while ( (msg = client.GetNextMessage()) != null)
{
Console.Out.WriteLine(msg.Label);
Console.Out.WriteLine((String)msg.Data.ToString());
// client message check
switch (msg.Label)
{
case "chat":
AddChatMessage( (String)msg.Data );
break;
case "players":
Console.Out.WriteLine("playerlist update");
//Clear & Set player list
lstPlayers.Items.Clear();
String players = (String)(msg.Data);
// split the list by newlines, which separate players
while (!players.Equals("")) {
int i = players.IndexOf('\n');
lstPlayers.Items.Add(players.Substring(0, i));
players = players.Substring(i+1);
}
break;
case "id":
client.PlayerId = (int)msg.Data;
break;
case "mode":
try {
cmbGameMode.SelectedIndex = (int)msg.Data;
chkReady.Checked = false;
//parse selection into GameMode
client.GameMode = (GameModeEnum)Enum.Parse(typeof(GameModeEnum), cmbGameMode.Items[cmbGameMode.SelectedIndex].ToString().Replace(" ", ""));
}
catch (Exception err) {
System.Console.WriteLine(err.Message);
}
//team or solo play?
cmbTeam.Enabled = GameInfo.IsTeamGame(client.GameMode);
break;
case "start":
cmbTeam.Enabled = false;
chkReady.Enabled = false;
gameStartTime = timerTicks * timer.Interval;
gameStarting = true;
break;
default:
AddChatMessage("\nUnknown network message recieved.");
break;
}
}
}
/// <summary>
/// send a message to the server
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void txtChatInput_KeyDown(object sender, KeyEventArgs e) {
if (e.KeyCode == Keys.Enter) {
// have the client send the message to the server
SpiderMessage msg = new SpiderMessage(client.GetName() + ": " + txtChatInput.Text, SpiderMessageType.String, "chat");
client.SendMessage(msg, NetChannel.ReliableUnordered);
//clear input
txtChatInput.Multiline = false;
txtChatInput.Text = null;
txtChatInput.Multiline = true;
e.Handled = true;
}
}
/// <summary>
/// Configure what kind of lobby is seen
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void frmGameLobby_Load(object sender, EventArgs e)
{
// Chat connect message
System.Console.WriteLine("Loading game lobby...");
SpiderMessage msg = new SpiderMessage(client.GetName() + " has connected.", SpiderMessageType.String, "chat");
client.SendMessage(msg, Lidgren.Library.Network.NetChannel.ReliableUnordered);
// Send name
msg = new SpiderMessage(client.GetName(), SpiderMessageType.String, "name");
client.SendMessage(msg, Lidgren.Library.Network.NetChannel.ReliableUnordered);
// if hosting, tell itself that it's ready
if (lobbyMode == LobbyMode.Hosting)
{
btnStart.Visible = true;
client.SendMessage(new SpiderMessage(1, SpiderMessageType.Int, "ready"),
NetChannel.ReliableUnordered);
}
}
/// <summary>
/// send a ready/not ready message to the server
/// only applies to LobbyMode.Client only, since only they have ready checks
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void chkReady_CheckedChanged(object sender, EventArgs e) {
int chk = chkReady.Checked ? 1 : 0;
String strChk = chkReady.Checked ? "ready" : "not ready";
// send the ready message to the server
SpiderMessage msg = new SpiderMessage(chk, SpiderMessageType.Int, "ready");
client.SendMessage(msg, Lidgren.Library.Network.NetChannel.ReliableUnordered);
// send the chat message to everyone (via the server)
msg = new SpiderMessage(client.GetName() + " is " + strChk + " to begin.", SpiderMessageType.String, "chat");
client.SendMessage(msg, Lidgren.Library.Network.NetChannel.ReliableUnordered);
}
/// <summary>
/// change the game mode
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void cmbGameMode_SelectedIndexChanged(object sender, EventArgs e) {
if (lobbyMode == LobbyMode.ClientOnly)
return;
//send out the message
SpiderMessage msg = new SpiderMessage(cmbGameMode.SelectedIndex, SpiderMessageType.Int, "mode");
server.SendMessage(msg, Lidgren.Library.Network.NetChannel.ReliableUnordered);
//parse selection into GameMode
server.GameMode = (GameModeEnum)Enum.Parse(typeof(GameModeEnum), cmbGameMode.Items[cmbGameMode.SelectedIndex].ToString().Replace(" ", ""));
//team or solo play?
if (server.GameMode != GameModeEnum.Deathmatch && server.GameMode != GameModeEnum.KingOfTheAsteroid)
cmbTeam.Enabled = true;
else
cmbTeam.Enabled = false;
}
/// <summary>
/// start the game
/// only valid for hosting mode
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnStart_Click(object sender, EventArgs e) {
if (lobbyMode == LobbyMode.ClientOnly)
return;
//send game start messages
SpiderMessage msg = new SpiderMessage("Game starting...", SpiderMessageType.String, "chat");
server.SendMessage(msg, Lidgren.Library.Network.NetChannel.Sequenced1);
msg = new SpiderMessage("", SpiderMessageType.String, "start");
server.SendMessage(msg, Lidgren.Library.Network.NetChannel.Sequenced1);
//set countdown timer
/*
gameStartTime = timerTicks * timer.Interval;
gameStarting = true;
rtxtChatWindow.Text += "\nGame starting...";
rtxtChatWindow.Select(rtxtChatWindow.Text.Length + 1, 2);
rtxtChatWindow.ScrollToCaret();
*/
// disable other buttons and boxes
cmbGameMode.Enabled = false;
cmbTeam.Enabled = false;
btnStart.Enabled = false;
}
/// <summary>
/// update the team id to reflect the id box
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void cmbTeam_SelectedIndexChanged(object sender, EventArgs e) {
client.Team = (GameTeam)Enum.Parse(typeof(GameTeam), cmbTeam.Items[cmbTeam.SelectedIndex].ToString().Replace(" ", ""));
}
private void frmGameLobby_FormClosing(object sender, FormClosingEventArgs e)
{
if (!gameStarting)
{
client.Dispose();
if (lobbyMode == LobbyMode.Hosting)
server.Dispose();
}
}
}
}