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Program.cs
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Program.cs
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using System;
using System.Collections.Generic;
using Mogre;
using MogreNewt;
using Microsoft.DirectX.DirectInput;
using System.Threading;
namespace Ymfas
{
static class Program
{
static YmfasClient client;
static YmfasServer server;
static void Main()
{
System.Windows.Forms.Application.EnableVisualStyles();
System.Windows.Forms.Application.SetCompatibleTextRenderingDefault(false);
// run the form to create a networking game
if (!ConfigureNetwork())
return;
if (server != null)
{
Thread serverThread = new Thread(new ThreadStart(RunServer));
serverThread.Start();
}
RunClient();
}
public static void RunClient()
{
TestEngine test = new TestEngine(client);
// now, initialize the engine
test.PrepareGameInstance();
// run the game
test.Go();
test.Dispose();
test = null;
}
public static void RunServer()
{
TestEngineServer engineServer = new TestEngineServer(server);
engineServer.PrepareGameInstance();
engineServer.Go();
engineServer.Dispose();
engineServer = null;
}
/// <summary>
/// Launches the form to configure networking
/// upon return, the network engine should be fully initialized
/// </summary>
public static bool ConfigureNetwork()
{
// launch the main splash window
frmMainSplash networkForm = new frmMainSplash();
Console.Out.WriteLine("Running the form");
networkForm.ShowDialog();
Console.Out.WriteLine("Form done running");
System.Console.Write(networkForm.DialogResult);
if (networkForm.DialogResult == System.Windows.Forms.DialogResult.Cancel)
return false;
// check to see if we have a host as well
client = networkForm.Client;
server = networkForm.Server;
return true;
}
}
}