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YKnytt

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An open source implementation of Knytt Stories in C# using Godot Engine

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Building

Requires Godot 3.2.3.stable.mono

Export settings

To properly export, ".raw, knytt/worlds/" must be included in the export filters

Playing

There must be a worlds directory in the project root (or next to the binary if you have exported).

Place unpacked worlds in that directory.

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Implementation of Knytt Stories in the Godot engine

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  • C# 100.0%