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#Barrier to Entry

Temporarily, this project will be using Wii remotes for the part of hand tracking, including both orientation and position. Due to the nature of data/accuracy loss due to frame rate, it's highly unreliable. It works for the purposes of testing only, really. So for the time being, a number of scripts will be drawn up to utilize the Wii remotes though they are by no means effective enough for the project.

Update: Very, very soon this will be updated to use the Razer Hydra by Sixense. And then it'll take off like a rocket in KSP. Hopefully without the stability failure, crash, and large explosion that so often follows.

Also, this is a very professional readme. Top notch.

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Hand Tracking VR Sword-Fighting Game

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