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FrancoisSauce

Unity lib to help building prototypes really fast

Will be updated often, my goal is to have everything needed to create a complete prototype of a game easily, and to give some tools to improve it when needed without much work

For now:

  • Global variables (Scriptable Objects to globaly keep values) witch can be changed and saved while in play mode
  • Events managing to easily and quickly create new events, also provides listeners to subscribe to them without writing any code.
  • Game Manager to handle additive scene loading with events all the way along the loading process of the scene
  • Scene/View logic to create and manage scenes with ease.
  • Complete documentation on all the code already in the project
  • Level manager to quickly add levels to the game
  • Complete documentation on all the code already in the project
  • Complete comments on all the code Already in the project
  • Complete game scene to finish the very basics of the project
  • Added comments on all new files
  • Added tooltip on every public variable of the project
  • Added Auto add button on all the listeners

Coming soon:

  • Do know what but it'll be cool
  • Some Todo fixes

Last Updates:

  • Added Auto add button on all the listeners
  • Added button in the FrancoisSauce MenuItem to reset rpogression

NEEDED PAID ASSETS:

  • Odin: if you don't have odin you can still use the project. Just remove the ODIN_INSPECTOR Symbols in Edit->ProjectSettings->Player->OtherSettings->ScriptingDeviceSymbols (Erase the actual content and justpress enter, it will recompile your project without defining this symbol.
  • FantasyUI for some images, not mandatory to work, but looks nicer with it (I'll maybe do something about this one day)

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Unity lib to help building prototypes really fast

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