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[WIP] A set of modules for gamedevolopers targetting Unity/UE/etc (integrations planned...)

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YanickZengaffinen/ZEngine

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  • To initialize the modules you must call new Engine(modules).Init(), where modules is an array of fullnames of modules you would like to load.
  • Every module has an API which can be used by the integration, never use any class of an *.Impl project. APIs might contain *.StdImpl namespaces... you are allowed to reference those.
  • Each module also has an Impl which is the default implementation of the API. All behaviour of the implementation can be overridden... you do this by registering your own implementation in the ServiceRegistry.

Conventions

ZEngine.[Module].[API/Impl]

Classes in API projects never lay in a .API but all Impl classes lay within a namespace following the pattern [namespace of api class].Impl

All API classes and methods must at least be documented with a <summary> <guide> tags may be used to clarify why certain things are implemented the way they are.

Modules

  • Common

    ZEngine.Common.CommonAPI

    ZEngine.Common.Impl.CommonImpl

  • Items

    ZEngine.Items.ItemsAPI

    ZEngine.Items.Impl.ItemsImpl

  • Inventory

    ZEngine.Inventory.InventoryAPI

    ZEngine.Inventory.Impl.InventoryImpl

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[WIP] A set of modules for gamedevolopers targetting Unity/UE/etc (integrations planned...)

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