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XFace.cs
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XFace.cs
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// Copyright (c) 2015, Warren Marshall <warren@warrenmarshall.biz>
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
// Decompiled source. Needs refactoring
using System.Collections.Generic;
namespace OBJ2MAP
{
public class XFace
{
public List<int> VertIdx;
public XVector Normal;
public XFace()
{
this.VertIdx = new List<int>();
this.Normal = (XVector) null;
}
public XVector ComputeNormal(ref List<XVector> _Vertices)
{
this.Normal = new XVector();
XVector _A1 = _Vertices[this.VertIdx[0]];
XVector _B = _Vertices[this.VertIdx[1]];
XVector _A2 = _Vertices[this.VertIdx[2]];
this.Normal = XVector.Cross(XVector.Subtract(_A1, _B), XVector.Subtract(_A2, _B));
this.Normal.Normalize();
return this.Normal;
}
}
}