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weather-engine

Directory structure

Brief description of all directories in the project.

Directory Description
BuildContent Tool to convert 3D assets from 3DMax into .X format usable by the engine.
BuildTextures Tool used by world editor to process/convert textures into the correct format and create normal maps
ColorPickerControl Color picking control, frequently used in WorldEditor
Content Contains all assets such as meshes, textures, sounds, shaders, compiled scripts, animation data
Framework The main engine code. Handles user input, physics, rendering, saving/loading world state
Main Entry point for launching the "game" built with the world editor
RenderLoop Device manager, chooses rendering settings, resolution, manages render targets, tells the engine when to render the frame and how often
WorldEditor World editor for creating areas, cells, meshes, lights, weather effects, scripts

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A 3D engine 3D engine that specializes in rendering weather effects and transitioning between seasons. C#, SlimDX, WPF

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