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Rim-Of-Madness-Team/Call-of-Cthulhu---Cults

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Call of Cthulhu - Cults

Gameplay expansion for RimWorld.

You can now...

  • found a cult.
  • worship monstrous deities.
  • make offerings and animal sacrifices.
  • make human sacrifices in return for powerful spells (6 deitys and 30 spells in total, plus a dozen side effects).

This mod supports these languages:

English, Korean 한국어 (밀수업자), and Russian русский язык (kr33man)

::::: NOTICE :::::

::::: THIS MOD NOW REQUIRES JECSTOOLS :::::: Download

http://steamcommunity.com/sharedfiles/filedetails/?id=932008009

Recommended mods

  • Cosmic Horrors (for summoning actual monsters)
  • Industrial Age (for great lighting)
  •  Realistic Darkness (for great darkness)
    

How do I start a cult?

1) Load the mod.
2) Play for a few days in-game.
3) One of your pawns will investigate something horrendous.
4) Build the forbidden research center.
5) Research the strange symbols until someone founds the cult.
6) Good luck.

Tips:

  • Cult-mindedness is a new feature under 'needs' that keeps track of how likely colonists are to become cultists.
  • Better apparel means greater worship results and higher success rates for your sacrifices.
  • Beware! If too many colonists are plotting against the cult, they might take matters into their own hands.

Ideology Note:

This version of Cults contains unaltered classic gameplay from the original Call of Cthulhu - Cults mod. In consideration of the new expansion pack for RimWorld, Ideologies, we are considering a new Cults mod to work with Ideologies while maintaining this original package as well for those who prefer this classic style.

Special Thanks:

1000101 - Religious needs
Cpt. Ohu - Altar congregations
Skullywag - Helpfulness on #modding
Mrofa - Code for two-colored hoods
Justin C - Reanimation Code
Everyone on the modding Discord

Want to contribute? Get in touch with us on Discord.