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OzanUrkmez/Virus-Eradicator-GGJ2020

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Introduction

A 2D adventure/challenge game about "repairing" viruses made during GGJ 2020. Sleep deprivation not included.

The code uses the Unity Engine version 2019.3.0f6

You can download the game and see the GGJ submission at https://globalgamejam.org/2020/games/virus-eradicator-1

You can check out a preview video at https://www.youtube.com/watch?v=8l0qfo3xZzg&feature=youtu.be

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Technical Features

Custom 2D Physics System:

The game features a custom 2D physics system, allowing for fine-tuning of character and enemy movement. This also allows for the setting up of customizable bounciness on the walls and enemies, and the sporadic push and pull caused by blood-flow.

Custom Player Controller:

The game has a custom player controller integrated with the aforementioned physics system to allow for fluid, force-based movement. This creates the feel of really swimming in a bloodstream.

Additional Game Logic:

The game logic includes: Enemy movement, enemy collider adjustment depending on animation, walls & bounciness, victory conditions, virus keystroke challenges, docking the ship, scene management, collision detection (Unity), HP, player distance from submarine after getting out, input, etc.

Credits

Art and Sound:

  • Arda Bilen
  • Berke Muratoğlu

Code and Technical Details:

  • Ozan Ürkmez

UX and Project Management:

  • Mert Tuğkan Uluşal

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A 2D adventure/challenge game about "repairing" viruses made during GGJ 2020. Sleep deprivation not included.

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