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Protoype: Munch is an experiment with second-person camera and controls. The game is played from the perspective of an NPC that follows around a teddy bear you control. Navigate through the maze, and make it to the goal!

OmiyaGames/prototype-munch

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In this Unity project, the following folders has the following roles:

.fossil_settings:
A folder used by Fossil.  Contains settings for Fossil.
See also: http://www.fossil-scm.org/fossil/doc/trunk/www/settings.wiki

Assets:
A folder required by Unity.  Contains assets used for the game.

ProjectSettings:
A folder required by Unity.  Contains settings for Unity.

Builds:
A folder where its contents are ignored by Fossil.  Typically where game builds are created in.

UnimportedAssets:
A folder that Fossil versions, but Unity doesn't detect.  Typically where unfinished art assets are placed in.

Library:
A folder required by Unity.  It's contents are very cryptic and mysterious.  I wouldn't recommend touching it.
Ignored by Fossil.

Temp:
A folder used by Unity.  Unity creates it when an editor opens.  I wouldn't recommend touching it.
Ignored by Fossil.



As a reminder, I put a README.txt in each folder to describe it's purpose (except for Library and Temp, because that would be dangerous).
Also, it makes it easier to check those folders into Fossil.

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Protoype: Munch is an experiment with second-person camera and controls. The game is played from the perspective of an NPC that follows around a teddy bear you control. Navigate through the maze, and make it to the goal!

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