/
ModuleView.cs
210 lines (177 loc) · 7.93 KB
/
ModuleView.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
namespace Bos.UI {
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Bos.Data;
public class ModuleView : GameBehaviour {
public int moduleId;
public Text nameText;
public Image iconImage;
public Text requirementText;
public Button buyButton;
public Image currencyIconImage;
public Text currencyText;
public GameObject checkObject;
public Text buyText;
public ParticleSystem buyParticles;
private ShipModuleInfo module;
private IShipModuleService moduleService;
private ModuleNameData moduleNameData;
public override void OnEnable() {
base.OnEnable();
GameEvents.ShipModuleStateChanged += OnModuleStateChnaged;
GameEvents.CompanyCashChanged += OnCompanyCashChanged;
GameEvents.PlayerCashChanged += OnPlayerCashChanged;
GameEvents.CoinsChanged += OnCoinsChanged;
GameEvents.SecuritiesChanged += OnSecuritiesChanged;
Setup();
}
public override void OnDisable() {
GameEvents.ShipModuleStateChanged -= OnModuleStateChnaged;
GameEvents.CompanyCashChanged -= OnCompanyCashChanged;
GameEvents.PlayerCashChanged -= OnPlayerCashChanged;
GameEvents.CoinsChanged -= OnCoinsChanged;
GameEvents.SecuritiesChanged -= OnSecuritiesChanged;
base.OnDisable();
}
private void OnCompanyCashChanged(CurrencyNumber oldCount, CurrencyNumber newCount ) {
UpdateForCurrencyType(CurrencyType.CompanyCash);
}
private void OnPlayerCashChanged(CurrencyNumber oldCount, CurrencyNumber newCount) {
UpdateForCurrencyType(CurrencyType.PlayerCash);
}
private void OnCoinsChanged(int oldCount, int newCount ) {
UpdateForCurrencyType(CurrencyType.Coins);
}
private void OnSecuritiesChanged(CurrencyNumber oldCount, CurrencyNumber newCount) {
UpdateForCurrencyType(CurrencyType.Securities);
}
private void UpdateForCurrencyType(CurrencyType type) {
if(module != null ) {
if(module.Data.Currency.Type == type ) {
Setup();
}
}
}
private void Setup() {
if (moduleService == null) {
moduleService = Services.GetService<IShipModuleService>();
}
if (module == null) {
module = moduleService.GetModule(moduleId);
}
if (moduleNameData == null) {
moduleNameData = Services.ResourceService.ModuleNameRepository.GetModuleNameData(moduleId);
}
nameText.text = Services.ResourceService.Localization.GetString(moduleNameData.name);
iconImage.overrideSprite = Services.ResourceService.GetSpriteByKey(moduleNameData.icon);
currencyIconImage.overrideSprite = Services.ResourceService.GetCurrencySprite(module.Data.Currency);
currencyText.text = BosUtils.GetCurrencyString(module.Data.Currency);
ModuleTransactionState status;
bool isAllowedToBuy = moduleService.IsAllowBuyModule(moduleId, out status);
if(isAllowedToBuy) {
requirementText.text = string.Empty;
buyButton.interactable = true;
} else {
switch(status ) {
case ModuleTransactionState.NotEnoughCurrency: {
requirementText.text = string.Empty;
currencyText.text = BosUtils.GetCurrencyString(module.Data.Currency, "#FF0000");
buyButton.interactable = false;
}
break;
case ModuleTransactionState.NotValidState: {
var planetData = Services.ResourceService.Planets.GetPlanet(module.Data.PlanetId);
if(planetData == null ) {
Debug.LogError($"not found planet for upgrade level => {module.Data.PlanetId}");
return;
}
PlanetNameData planetNameData = Services.ResourceService.PlanetNameRepository.GetPlanetNameData(planetData.Id);
requirementText.text = string.Format(Services.ResourceService.Localization.GetString("fmt_module_requirement"),
Services.ResourceService.Localization.GetString(planetNameData.name));
buyButton.interactable = false;
buyText.color = Color.grey;
}
break;
}
}
buyButton.SetListener(() => {
var buyStatus = moduleService.BuyModule(moduleId);
if(buyStatus == ModuleTransactionState.Success) {
Services.GetService<ISoundService>().PlayOneShot(SoundName.Poof);
buyParticles?.Play();
} else {
Services.GetService<ISoundService>().PlayOneShot(SoundName.click);
}
});
switch(module.State) {
case ShipModuleState.Opened: {
checkObject.Activate();
buyButton.Deactivate();
requirementText.text = string.Empty;
}
break;
default: {
checkObject.Deactivate();
buyButton.Activate();
}
break;
}
}
private void OnModuleStateChnaged(ShipModuleState oldState, ShipModuleState newState, ShipModuleInfo module ) {
if(module.Id == moduleId ) {
Setup();
}
}
#region Old Prototype
/*
//id of module [0, 1, 2, .. etc.]
public int moduleId;
public Image moduleImage;
//color applied to module image when it in locked state
public Color lockedColor = new Color(0.5f, 0.5f, 0.5f, 0.7f);
//color applied to module image when module available to purchase
public Color availableColor = Color.yellow;
//Trigger for click handle
public Button button;
public override void OnEnable() {
base.OnEnable();
UpdateView();
GameEvents.ShipModuleStateChanged += OnShipModuleStateChanged;
}
public override void OnDisable() {
GameEvents.ShipModuleStateChanged -= OnShipModuleStateChanged;
base.OnDisable();
}
private void UpdateView() {
IShipModuleService service = Services.GetService<IShipModuleService>();
var module = service.GetModule(moduleId);
if(module.State == ShipModuleState.Locked) {
moduleImage.color = lockedColor;
button.SetListener(() => {
GetComponent<Animator>().SetTrigger("click");
});
} else if(module.State == ShipModuleState.Available) {
moduleImage.color = availableColor;
button.SetListener(() => {
GetComponent<Animator>().SetTrigger("click");
Services.ViewService.ShowDelayed(ViewType.BuyModuleView, 0.5f, module);
});
} else {
moduleImage.color = Color.white;
button.SetListener(() => {
GetComponent<Animator>().SetTrigger("click");
});
}
}
private void OnShipModuleStateChanged(ShipModuleState oldState, ShipModuleState newState, ShipModuleInfo module) {
if(module.Id == moduleId) {
UpdateView();
}
}
*/
#endregion
}
}