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A Flappy Bird 3D game I prototyped to test my unity knowledge. It's not meant to be a game, just a playground of ideas.

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LucasAAlmeida-zz/FlappyBird

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Flappy Bird 3D

This project is a prototype for a 3D Flappy Bird kind of game. The most noticeable difference is that the screen is divided by 2 cameras, one side view like in the original game and one behind the bird. The gaps can be horizontal or vertical, making the use of both cameras useful.

GameHandler.cs

A singleton MonoBehaviour that is responsible for:

  • Retrieving and storing the player's highscore in the Player Preferences between game sessions
  • Starting the Routine that creates the obstacles
  • Updating the score on the player screen

Bird.cs

The bird, represented by a capsule, is the 'Player character', and only handles movement.

Obstacle.cs

Obstacles are programatically created and defined via Coroutine, with random values for layout, gap position and gap size.

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A Flappy Bird 3D game I prototyped to test my unity knowledge. It's not meant to be a game, just a playground of ideas.

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