/
NetworkTransport.cs
473 lines (414 loc) · 17.2 KB
/
NetworkTransport.cs
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// Decompiled with JetBrains decompiler
// Type: UnityEngine.Networking.NetworkTransport
// Assembly: UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: B9965B63-74A2-480C-BCFC-887FBCF7E9A7
// Assembly location: C:\Program Files\Unity 5.1.0b6\Editor\Data\Managed\UnityEngine.dll
using System;
using System.Net;
using System.Net.Sockets;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Internal;
using UnityEngine.Networking.Types;
namespace UnityEngine.Networking
{
/// <summary>
///
/// <para>
/// Low level (transport layer) API.
/// </para>
///
/// </summary>
public sealed class NetworkTransport
{
/// <summary>
///
/// <para>
/// Obsolete, will be removed.
/// </para>
///
/// </summary>
public static extern bool IsStarted { [WrapperlessIcall, MethodImpl(MethodImplOptions.InternalCall)] get; }
private NetworkTransport()
{
}
public static int ConnectEndPoint(int hostId, EndPoint xboxOneEndPoint, int exceptionConnectionId, out byte error)
{
error = (byte) 0;
byte[] numArray1 = new byte[4]
{
(byte) 95,
(byte) 36,
(byte) 19,
(byte) 246
};
if (xboxOneEndPoint == null)
throw new NullReferenceException("Null EndPoint provided");
if (xboxOneEndPoint.GetType().FullName != "UnityEngine.XboxOne.XboxOneEndPoint")
throw new ArgumentException("Endpoint of type XboxOneEndPoint required");
if (xboxOneEndPoint.AddressFamily != AddressFamily.InterNetworkV6)
throw new ArgumentException("XboxOneEndPoint has an invalid family");
SocketAddress socketAddress = xboxOneEndPoint.Serialize();
if (socketAddress.Size != 14)
throw new ArgumentException("XboxOneEndPoint has an invalid size");
if ((int) socketAddress[0] != 0 || (int) socketAddress[1] != 0)
throw new ArgumentException("XboxOneEndPoint has an invalid family signature");
if ((int) socketAddress[2] != (int) numArray1[0] || (int) socketAddress[3] != (int) numArray1[1] || ((int) socketAddress[4] != (int) numArray1[2] || (int) socketAddress[5] != (int) numArray1[3]))
throw new ArgumentException("XboxOneEndPoint has an invalid signature");
byte[] numArray2 = new byte[8];
for (int index = 0; index < numArray2.Length; ++index)
numArray2[index] = socketAddress[6 + index];
IntPtr num = new IntPtr(BitConverter.ToInt64(numArray2, 0));
if (num == IntPtr.Zero)
throw new ArgumentException("XboxOneEndPoint has an invalid SOCKET_STORAGE pointer");
byte[] destination = new byte[2];
Marshal.Copy(num, destination, 0, destination.Length);
if (((int) destination[1] << 8) + (int) destination[0] != 23)
throw new ArgumentException("XboxOneEndPoint has corrupt or invalid SOCKET_STORAGE pointer");
return NetworkTransport.Internal_ConnectEndPoint(hostId, num, 128, exceptionConnectionId, out error);
}
/// <summary>
///
/// <para>
/// First function which should be called before any other NetworkTransport function.
/// </para>
///
/// </summary>
public static void Init()
{
NetworkTransport.InitWithNoParameters();
}
public static void Init(GlobalConfig config)
{
NetworkTransport.InitWithParameters(new GlobalConfigInternal(config));
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void InitWithNoParameters();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void InitWithParameters(GlobalConfigInternal config);
/// <summary>
///
/// <para>
/// Shutdown the transport layer, after calling this function no any other function can be called.
/// </para>
///
/// </summary>
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void Shutdown();
/// <summary>
///
/// <para>
/// The UNet spawning system uses assetIds to identify how spawn remote objects. This function allows you to get the assetId for the prefab associated with an object.
/// </para>
///
/// </summary>
/// <param name="go">Target game object to get asset Id for.</param>
/// <returns>
///
/// <para>
/// The assetId of the game object's prefab.
/// </para>
///
/// </returns>
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern string GetAssetId(GameObject go);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void AddSceneId(int id);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int GetNextSceneId();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void ConnectAsNetworkHost(int hostId, string address, int port, NetworkID network, SourceID source, NodeID node, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void DisconnectNetworkHost(int hostId, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern NetworkEventType ReceiveRelayEventFromHost(int hostId, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int ConnectToNetworkPeer(int hostId, string address, int port, int exceptionConnectionId, int relaySlotId, NetworkID network, SourceID source, NodeID node, int bytesPerSec, float bucketSizeFactor, out byte error);
public static int ConnectToNetworkPeer(int hostId, string address, int port, int exceptionConnectionId, int relaySlotId, NetworkID network, SourceID source, NodeID node, out byte error)
{
return NetworkTransport.ConnectToNetworkPeer(hostId, address, port, exceptionConnectionId, relaySlotId, network, source, node, 0, 0.0f, out error);
}
/// <summary>
///
/// <para>
/// Return value of messages waiting for reading.
/// </para>
///
/// </summary>
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int GetCurrentIncomingMessageAmount();
/// <summary>
///
/// <para>
/// Return total message amount waiting for sending.
/// </para>
///
/// </summary>
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int GetCurrentOutgoingMessageAmount();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int GetCurrentRtt(int hostId, int connectionId, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int GetPacketSentRate(int hostId, int connectionId, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int GetPacketReceivedRate(int hostId, int connectionId, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int GetRemotePacketReceivedRate(int hostId, int connectionId, out byte error);
/// <summary>
///
/// <para>
/// Function returns time spent on network io operations in micro seconds.
/// </para>
///
/// </summary>
///
/// <returns>
///
/// <para>
/// Time in micro seconds.
/// </para>
///
/// </returns>
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int GetNetIOTimeuS();
public static void GetConnectionInfo(int hostId, int connectionId, out string address, out int port, out NetworkID network, out NodeID dstNode, out byte error)
{
ulong network1;
ushort dstNode1;
address = NetworkTransport.GetConnectionInfo(hostId, connectionId, out port, out network1, out dstNode1, out error);
network = (NetworkID) network1;
dstNode = (NodeID) dstNode1;
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern string GetConnectionInfo(int hostId, int connectionId, out int port, out ulong network, out ushort dstNode, out byte error);
/// <summary>
///
/// <para>
/// Get UNET timestamp which can be added to message for further definitions of packet delaying.
/// </para>
///
/// </summary>
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int GetNetworkTimestamp();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int GetRemoteDelayTimeMS(int hostId, int connectionId, int remoteTime, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool StartSendMulticast(int hostId, int channelId, byte[] buffer, int size, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool SendMulticast(int hostId, int connectionId, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool FinishSendMulticast(int hostId, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int AddWsHostWrapper(HostTopologyInternal topologyInt, string ip, int port);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int AddWsHostWrapperWithoutIp(HostTopologyInternal topologyInt, int port);
/// <summary>
///
/// <para>
/// Created web socket host.
/// This function is supported only for Editor (Win, Linux, Mac) and StandalonePlayers (Win, Linux, Mac)
/// Topology is used to define how many client can connect, and how many messages should be preallocated in send and receive pool, all other parameters are ignored.
/// </para>
///
/// </summary>
/// <param name="port">Listening tcp port.</param><param name="topology">Topology.</param>
/// <returns>
///
/// <para>
/// Web socket host id.
/// </para>
///
/// </returns>
[ExcludeFromDocs]
public static int AddWebsocketHost(HostTopology topology, int port)
{
string ip = (string) null;
return NetworkTransport.AddWebsocketHost(topology, port, ip);
}
public static int AddWebsocketHost(HostTopology topology, int port, [DefaultValue("null")] string ip)
{
if (ip == null)
return NetworkTransport.AddWsHostWrapperWithoutIp(new HostTopologyInternal(topology), port);
return NetworkTransport.AddWsHostWrapper(new HostTopologyInternal(topology), ip, port);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int AddHostWrapper(HostTopologyInternal topologyInt, string ip, int port, int minTimeout, int maxTimeout);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int AddHostWrapperWithoutIp(HostTopologyInternal topologyInt, int port, int minTimeout, int maxTimeout);
/// <summary>
///
/// <para>
/// Will create host (open socket) with given topology and port.
/// </para>
///
/// </summary>
/// <param name="topology">Topology.</param><param name="port">Port.</param>
/// <returns>
///
/// <para>
/// Return host id.
/// </para>
///
/// </returns>
[ExcludeFromDocs]
public static int AddHost(HostTopology topology, int port)
{
string ip = (string) null;
return NetworkTransport.AddHost(topology, port, ip);
}
[ExcludeFromDocs]
public static int AddHost(HostTopology topology)
{
string ip = (string) null;
int port = 0;
return NetworkTransport.AddHost(topology, port, ip);
}
public static int AddHost(HostTopology topology, [DefaultValue("0")] int port, [DefaultValue("null")] string ip)
{
if (ip == null)
return NetworkTransport.AddHostWrapperWithoutIp(new HostTopologyInternal(topology), port, 0, 0);
return NetworkTransport.AddHostWrapper(new HostTopologyInternal(topology), ip, port, 0, 0);
}
/// <summary>
///
/// <para>
/// Will create host (open socket) and configure them to simulate internet latency (works on editor and development build only).
/// </para>
///
/// </summary>
/// <param name="topology">Topology.</param><param name="port">Port.</param><param name="minTimeout">Min delay timeout.</param><param name="maxTimeout">Max delay timeout.</param>
/// <returns>
///
/// <para>
/// Host id.
/// </para>
///
/// </returns>
[ExcludeFromDocs]
public static int AddHostWithSimulator(HostTopology topology, int minTimeout, int maxTimeout, int port)
{
string ip = (string) null;
return NetworkTransport.AddHostWithSimulator(topology, minTimeout, maxTimeout, port, ip);
}
[ExcludeFromDocs]
public static int AddHostWithSimulator(HostTopology topology, int minTimeout, int maxTimeout)
{
string ip = (string) null;
int port = 0;
return NetworkTransport.AddHostWithSimulator(topology, minTimeout, maxTimeout, port, ip);
}
public static int AddHostWithSimulator(HostTopology topology, int minTimeout, int maxTimeout, [DefaultValue("0")] int port, [DefaultValue("null")] string ip)
{
if (ip == null)
return NetworkTransport.AddHostWrapperWithoutIp(new HostTopologyInternal(topology), port, minTimeout, maxTimeout);
return NetworkTransport.AddHostWrapper(new HostTopologyInternal(topology), ip, port, minTimeout, maxTimeout);
}
/// <summary>
///
/// <para>
/// Close opened socket, close all connection belonging this socket.
/// </para>
///
/// </summary>
/// <param name="hostId">If of opened udp socket.</param>
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool RemoveHost(int hostId);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int Connect(int hostId, string address, int port, int exeptionConnectionId, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int Internal_ConnectEndPoint(int hostId, IntPtr sockAddrStorage, int sockAddrStorageLen, int exceptionConnectionId, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern int ConnectWithSimulator(int hostId, string address, int port, int exeptionConnectionId, out byte error, ConnectionSimulatorConfig conf);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool Disconnect(int hostId, int connectionId, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool Send(int hostId, int connectionId, int channelId, byte[] buffer, int size, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern NetworkEventType Receive(out int hostId, out int connectionId, out int channelId, byte[] buffer, int bufferSize, out int receivedSize, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern NetworkEventType ReceiveFromHost(int hostId, out int connectionId, out int channelId, byte[] buffer, int bufferSize, out int receivedSize, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void SetPacketStat(int direction, int packetStatId, int numMsgs, int numBytes);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool StartBroadcastDiscovery(int hostId, int broadcastPort, int key, int version, int subversion, byte[] buffer, int size, int timeout, out byte error);
/// <summary>
///
/// <para>
/// Stop sending broadcast discovery message.
/// </para>
///
/// </summary>
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void StopBroadcastDiscovery();
/// <summary>
///
/// <para>
/// Check if broadcastdiscovery sender works.
/// </para>
///
/// </summary>
///
/// <returns>
///
/// <para>
/// True if it works.
/// </para>
///
/// </returns>
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool IsBroadcastDiscoveryRunning();
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void SetBroadcastCredentials(int hostId, int key, int version, int subversion, out byte error);
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern string GetBroadcastConnectionInfo(int hostId, out int port, out byte error);
public static void GetBroadcastConnectionInfo(int hostId, out string address, out int port, out byte error)
{
address = NetworkTransport.GetBroadcastConnectionInfo(hostId, out port, out error);
}
[WrapperlessIcall]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void GetBroadcastConnectionMessage(int hostId, byte[] buffer, int bufferSize, out int receivedSize, out byte error);
}
}