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SpaceShip.cs
90 lines (74 loc) · 2.1 KB
/
SpaceShip.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpaceWars
{
public class SpaceShip: MovingObject, IShootable
{
protected bool bulletFired = false;
protected bool superRocketFired = false;
protected uint superRocketCount = 1;
protected bool rocketFired = false;
protected bool leftBlasterFired = false;
protected bool rightBlasterFired = false;
protected int life;
protected int startingLife;
public new const string CollisionGroupString = "SpaceShip";
public SpaceShip(MatrixCoords topLeft, char [,] body,MatrixCoords speed, int life)
: base(topLeft, body, speed)
{
this.life = life;
this.startingLife = life;
}
public int StartingLife
{
get { return this.startingLife; }
}
public override string GetCollisionGroupString()
{
return SpaceShip.CollisionGroupString;
}
public virtual char[,] GetSpaceShipBody()
{
char[,] sth = new char[,] {
{'l'},
{'j'}
};
return sth;
}
public override bool CanCollideWith(string otherCollisionGroupString)
{
return otherCollisionGroupString == PlayerShip.CollisionGroupString;
}
public void Shoot()
{
this.bulletFired = true;
}
public void ShootRocket()
{
this.rocketFired = true;
}
public void ShootSuperRocket()
{
this.superRocketFired = true;
}
public void ShootLeftBlaster()
{
this.leftBlasterFired = true;
}
public void ShootRightBlaster()
{
this.rightBlasterFired = true;
}
public override void RespondToCollision(CollisionData collisionData)
{
this.life--;
if (life <= 0)
{
IsDestroyed = true;
}
}
}
}