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Room.cs
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Room.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
public class Room
{
protected int id = 0;
protected int roomNum = 0;
protected Creature creature = null;
protected Room left = null;
protected Room right = null;
protected Room back = null;
public int getId()
{
return id;
}
public void setId(int id)
{
this.id = id;
}
public int getRoomNum()
{
return roomNum;
}
public void setRoomNum(int roomNum)
{
this.roomNum = roomNum;
}
public Creature getCreature()
{
return creature;
}
public void setCreature(Creature creature)
{
this.creature = creature;
}
public Room getLeft()
{
return left;
}
public void setLeft(Room left)
{
this.left = left;
}
public Room getRight()
{
return right;
}
public void setRight(Room right)
{
this.right = right;
}
public Room getBack()
{
return back;
}
public void setBack(Room back){
this.back = back;
}
public void roomReset(Room back)
{
Room temp = this.back;
this.back = back;
left = temp;
}
public Room()
{
}
public Room(int id)
{
this.id = id;
}
public Room getNextRoom(int roomNum)
{
Room room = null;
if (left.getRoomNum() == roomNum) {
room = left;
}
else if (right.getRoomNum() == roomNum) {
room = right;
}
else if (back.getRoomNum() == roomNum)
{
room = back;
}
return room;
}
}
}