TBS tanks if Valkyria Chronicles and Warthunder had a baby.
Really old unity project, probably the two highlights are the pathfinding system which uses a turn radius and thickness to determine it's pathing. Second is the penetration & camera mode. It's a mix of WarThunder and World of Tanks with a penetration vs armor test that then determines how far the shell will go, and what it hits internally in each tank. I use several different shaders and a timescale to achieve the effect.
I didn't get much beyond the basics, but it had potential.
Here's a gif of a tank getting hit and penetrated, with the swap to the internals view and highlighting damage:
Early pic of the path planning: