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Form1.cs
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Form1.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace VoronoiDiagram
{
public partial class Form1 : Form
{
private List<Voronoi> voronoiList = new List<Voronoi>();
private int dataNumber = -1;
private Graphics canvas;
private Brush brush = new SolidBrush(Color.Black);
private Pen pen = new Pen(Color.Black);
private Random rd = new Random();
private int now_x, now_y;
private List<Vertex> saveVertices = new List<Vertex>();
private bool is_open_file = false, is_run = false, is_step_by_step = false;
//
private List<Edge> Es = new List<Edge>();
private List<Vertex> Ps = new List<Vertex>();
public Form1()
{
InitializeComponent();
canvas = pictureBox1.CreateGraphics();
}
private void openFileToolStripMenuItem_Click(object sender, EventArgs e)
{
this.toolStripButton1.Enabled = false;
canvas.Clear(Color.White);
voronoiList.Clear();
saveVertices.Clear();
Ps.Clear();
Es.Clear();
this.dataNumber = -1;
OpenFileDialog dialog = new OpenFileDialog();
dialog.Filter = "txt files (*.txt)|*.txt|All files (*.*)|*.*";
dialog.Title = "選擇檔案";
dialog.InitialDirectory = ".\\";
if (dialog.ShowDialog() != DialogResult.OK)
{
return;
}
is_open_file = true;
int index = 0;
string line;
//encoding.default避免中文亂碼
System.IO.StreamReader file = new System.IO.StreamReader(dialog.FileName, Encoding.Default);
while ((line = file.ReadLine()) != null)
{
index++;
if (line.Contains('#'))
{
continue;
}
else
{
int num = 0;
string[] words = line.Split(' ');
Voronoi voronoi;
if(words[0] == "0")
{
break;
}
else if (words[0] != "" && words.Length == 1 && words[0] != "P" && words[0] != "E")
{
num = Int32.Parse(words[0]);
voronoi = new Voronoi(num);
for(int i=0; i<num; i++)
{
line = file.ReadLine();
string[] points = line.Split();
voronoi.setVertex(Int32.Parse(points[0]), Int32.Parse(points[1]));
}
this.voronoiList.Add(voronoi);
}
else if(words[0] == "P")
{
Vertex tmp_v = new Vertex();
tmp_v.x = Int32.Parse(words[1]);
tmp_v.y = Int32.Parse(words[2]);
Ps.Add(tmp_v);
}
else if (words[0] == "E")
{
Edge tmp_edge = new Edge();
tmp_edge.start_vertex.x = Int32.Parse(words[1]);
tmp_edge.start_vertex.y = Int32.Parse(words[2]);
tmp_edge.end_vertex.x = Int32.Parse(words[3]);
tmp_edge.end_vertex.y = Int32.Parse(words[4]);
Es.Add(tmp_edge);
}
}
}
this.dataNumber++;
//自己點的檔案格式
if (Ps.Count != 0)
{
Voronoi voronoi = new Voronoi(Ps.Count);
for (int i = 0; i < Ps.Count; i++)
{
voronoi.setVertex(Ps[i].x, Ps[i].y);
canvas.FillRectangle(brush, Ps[i].x, Ps[i].y, 2, 2);
}
voronoiList.Add(voronoi);
}
else
{
for (int i = 0; i < voronoiList[dataNumber].Num; i++)
{
canvas.FillRectangle(brush, voronoiList[dataNumber].getVertex(i).x, voronoiList[dataNumber].getVertex(i).y, 2, 2);
}
}
this.voronoiList[dataNumber].sort();
//若有邊要畫
if (Es.Count != 0)
{
for(int i=0; i< Es.Count; i++)
{
this.canvas.DrawLine(pen, Es[i].start_vertex.x, Es[i].start_vertex.y, Es[i].end_vertex.x, Es[i].end_vertex.y);
}
}
//MessageBox.Show(index.ToString());
this.toolStripStatusLabel1.Text = "Number " + (dataNumber+1) + " of Data";
if(voronoiList.Count > 1)
{
this.toolStripButton1.Enabled = true;
}
input_palette();
this.toolStripButton2.Enabled = true;
this.toolStripButton3.Enabled = true;
this.pictureBox1.MouseClick -= pictureBox1_MouseClick;
file.Dispose();
file.Close();
}
//下一筆
private void toolStripButton1_Click(object sender, EventArgs e)
{
canvas.Clear(Color.White);
if (is_open_file)
{
this.dataNumber = (dataNumber + 1) % voronoiList.Count;
if(dataNumber + 1 == voronoiList.Count)
{
this.toolStripButton1.Enabled = false;
}
input_palette();
for (int i = 0; i < voronoiList[dataNumber].Num; i++)
{
canvas.FillRectangle(brush, voronoiList[dataNumber].getVertex(i).x, voronoiList[dataNumber].getVertex(i).y, 2, 2);
}
//MessageBox.Show(index.ToString());
this.toolStripStatusLabel1.Text = "Number " + (dataNumber + 1) + " of Data";
is_run = false;
is_step_by_step = false;
}
}
private void pictureBox1_MouseClick(object sender, MouseEventArgs e)
{
if (!is_open_file)
{
Vertex tmp = new Vertex();
tmp.x = e.Location.X;
tmp.y = e.Location.Y;
saveVertices.Add(tmp);
canvas.FillRectangle(brush, now_x, now_y, 2, 2);
}
}
private void saveFileToolStripMenuItem_Click(object sender, EventArgs e)
{
SaveFileDialog saveFileDialog = new SaveFileDialog();
saveFileDialog.Filter = "txt files (*.txt)|*.txt|All files (*.*)|*.*";
saveFileDialog.Title = "Save an Output File";
//
if(saveVertices.Count != 0)
{
this.dataNumber++;
Voronoi voronoi = new Voronoi(saveVertices.Count);
List<Vertex> sortedVertices = saveVertices.OrderBy(o => o.x).ToList();
sortedVertices = voronoi.y_sorting(sortedVertices);
for (int i = 0; i < sortedVertices.Count; i++)
{
voronoi.setVertex(sortedVertices[i].x, sortedVertices[i].y);
}
this.voronoiList.Add(voronoi);
}
if (saveFileDialog.ShowDialog() == DialogResult.OK)
{
System.IO.StreamWriter writer = new System.IO.StreamWriter(saveFileDialog.OpenFile());
for (int j = 0; j < voronoiList[dataNumber].Num; j++)
{
writer.WriteLine("P " + voronoiList[dataNumber].getVertex(j).x + " " + voronoiList[dataNumber].getVertex(j).y);
}
if (voronoiList[dataNumber].HPs.Count != 0)
{
for (int j = 0; j < voronoiList[dataNumber].HPs.Count; j++)
{
if (voronoiList[dataNumber].HPs[j].is_line)
{
writer.WriteLine("E " + voronoiList[dataNumber].HPs[j].start_vertex.x + " " + voronoiList[dataNumber].HPs[j].start_vertex.y + " " + voronoiList[dataNumber].HPs[j].end_vertex.x + " " + voronoiList[dataNumber].HPs[j].end_vertex.y);
}
if (voronoiList[dataNumber].HPs[j].start_vertex.infinity && voronoiList[dataNumber].HPs[j].end_vertex.infinity)
{
continue;
}
writer.WriteLine("E " + voronoiList[dataNumber].HPs[j].start_vertex.x + " " + voronoiList[dataNumber].HPs[j].start_vertex.y + " " + voronoiList[dataNumber].HPs[j].end_vertex.x + " " + voronoiList[dataNumber].HPs[j].end_vertex.y);
}
}
writer.Dispose();
writer.Close();
}
canvas.Clear(Color.White);
saveVertices.Clear();
voronoiList.Clear();
Es.Clear();
Ps.Clear();
}
//清除畫布 = 關掉檔案
private void toolStripButton4_Click(object sender, EventArgs e)
{
canvas.Clear(Color.White);
saveVertices.Clear();
voronoiList.Clear();
Es.Clear();
Ps.Clear();
is_open_file = false;
is_run = false;
is_step_by_step = false;
this.toolStripButton1.Enabled = false;
this.toolStripButton2.Enabled = false;
this.toolStripButton3.Enabled = false;
this.pictureBox1.MouseClick += pictureBox1_MouseClick;
this.toolStripStatusLabel1.Text = "No Data Input";
}
//RUN並畫出來
private void toolStripButton2_Click(object sender, EventArgs e)
{
if (!is_run)
{
is_step_by_step = true;
List<Vertex> points = new List<Vertex>();
for (int i = 0; i < voronoiList[dataNumber].Num; i++)
{
points.Add(voronoiList[dataNumber].getVertex(i));
}
List<Vertex> sortedPoints = points.OrderBy(o => o.x).ToList();
sortedPoints = this.voronoiList[dataNumber].check_same_points(sortedPoints);
if (this.voronoiList[dataNumber].run(sortedPoints, 0, sortedPoints.Count - 1))
{
is_run = true;
List<Edge> edges = voronoiList[dataNumber].HPs;
//重劃一遍點避免受step by step影響
canvas.Clear(Color.White);
for (int i = 0; i < points.Count; i++)
{
canvas.FillRectangle(brush, points[i].x, points[i].y, 2, 2);
}
//只有一個邊
if (edges.Count == 1)
{
int y1 = this.voronoiList[dataNumber].get_y_of_line(edges[0], 0);
int y2 = this.voronoiList[dataNumber].get_y_of_line(edges[0], 800);
this.canvas.DrawLine(pen, 0, y1, 800, y2);
voronoiList[dataNumber].HPs[0].start_vertex.x = 0;
voronoiList[dataNumber].HPs[0].start_vertex.y = y1;
voronoiList[dataNumber].HPs[0].end_vertex.x = 800;
voronoiList[dataNumber].HPs[0].end_vertex.y = y2;
}
//有多個邊
else
{
//確認是否為矩形
if (this.voronoiList[dataNumber].check_rectangle(edges) && points.Count == 4)
{
//把水平射線改成直線
for (int i = 0; i < edges.Count; i++)
{
if (edges[i].vector_x != 0 && edges[i].vector_y == 0)
{
edges[i].end_vertex.infinity = true;
edges[i].start_vertex.infinity = true;
edges[i].is_line = true;
}
}
//把非水平和垂直線去掉
bool is_finish = false;
//由於刪除元素後串列會縮短以至於可能會有該刪的沒刪到, 所以要一直檢查
while(!is_finish)
{
for(int j=0; j<edges.Count; j++)
{
if (edges[j].vector_x != 0 && edges[j].vector_y != 0)
{
is_finish = false;
edges.RemoveAt(j);
break;
}
else
{
is_finish = true;
}
}
}
}
for (int i = 0; i < edges.Count; i++)
{
//射線畫線
if (edges[i].end_vertex.infinity && !edges[i].start_vertex.infinity)
{
if (edges[i].vector_x == 0 && edges[i].vector_y != 0)
{
if (edges[i].end_vertex.y < edges[i].start_vertex.y)
{
this.canvas.DrawLine(pen, edges[i].start_vertex.x, edges[i].start_vertex.y, edges[i].start_vertex.x, 0);
voronoiList[dataNumber].HPs[i].end_vertex.x = edges[i].start_vertex.x;
voronoiList[dataNumber].HPs[i].end_vertex.y = 0;
}
else
{
this.canvas.DrawLine(pen, edges[i].start_vertex.x, edges[i].start_vertex.y, edges[i].start_vertex.x, 600);
voronoiList[dataNumber].HPs[i].end_vertex.x = edges[i].start_vertex.x;
voronoiList[dataNumber].HPs[i].end_vertex.y = 600;
}
}
else if (edges[i].vector_x != 0 && edges[i].vector_y == 0)
{
if (edges[i].end_vertex.x < edges[i].start_vertex.x)
{
this.canvas.DrawLine(pen, edges[i].start_vertex.x, edges[i].start_vertex.y, 0, edges[i].start_vertex.y);
voronoiList[dataNumber].HPs[i].end_vertex.x = 0;
voronoiList[dataNumber].HPs[i].end_vertex.y = edges[i].start_vertex.y;
}
else
{
this.canvas.DrawLine(pen, edges[i].start_vertex.x, edges[i].start_vertex.y, 800, edges[i].start_vertex.y);
voronoiList[dataNumber].HPs[i].end_vertex.x = 800;
voronoiList[dataNumber].HPs[i].end_vertex.y = edges[i].start_vertex.y;
}
}
else
{
if (edges[i].end_vertex.x < edges[i].start_vertex.x && edges[i].end_vertex.y < edges[i].start_vertex.y)
{
int x = 0, y = 0;
if ((x = this.voronoiList[dataNumber].get_x_of_line(edges[i], 0)) > 0)
{
this.canvas.DrawLine(pen, edges[i].start_vertex.x, edges[i].start_vertex.y, x, 0);
voronoiList[dataNumber].HPs[i].end_vertex.x = x;
voronoiList[dataNumber].HPs[i].end_vertex.y = 0;
}
else
{
y = this.voronoiList[dataNumber].get_y_of_line(edges[i], 0);
this.canvas.DrawLine(pen, edges[i].start_vertex.x, edges[i].start_vertex.y, 0, y);
voronoiList[dataNumber].HPs[i].end_vertex.x = 0;
voronoiList[dataNumber].HPs[i].end_vertex.y = y;
}
}
else if (edges[i].end_vertex.x > edges[i].start_vertex.x && edges[i].end_vertex.y < edges[i].start_vertex.y)
{
int x = 0, y = 0;
if ((x = this.voronoiList[dataNumber].get_x_of_line(edges[i], 0)) < 800)
{
this.canvas.DrawLine(pen, edges[i].start_vertex.x, edges[i].start_vertex.y, x, 0);
voronoiList[dataNumber].HPs[i].end_vertex.x = x;
voronoiList[dataNumber].HPs[i].end_vertex.y = 0;
}
else
{
y = this.voronoiList[dataNumber].get_y_of_line(edges[i], 800);
this.canvas.DrawLine(pen, edges[i].start_vertex.x, edges[i].start_vertex.y, 800, y);
voronoiList[dataNumber].HPs[i].end_vertex.x = 800;
voronoiList[dataNumber].HPs[i].end_vertex.y = y;
}
}
else if (edges[i].end_vertex.x < edges[i].start_vertex.x && edges[i].end_vertex.y > edges[i].start_vertex.y)
{
int x = 0, y = 0;
if ((x = this.voronoiList[dataNumber].get_x_of_line(edges[i], 600)) > 0)
{
this.canvas.DrawLine(pen, edges[i].start_vertex.x, edges[i].start_vertex.y, x, 600);
voronoiList[dataNumber].HPs[i].end_vertex.x = x;
voronoiList[dataNumber].HPs[i].end_vertex.y = 600;
}
else
{
y = this.voronoiList[dataNumber].get_y_of_line(edges[i], 0);
this.canvas.DrawLine(pen, edges[i].start_vertex.x, edges[i].start_vertex.y, 0, y);
voronoiList[dataNumber].HPs[i].end_vertex.x = 0;
voronoiList[dataNumber].HPs[i].end_vertex.y = y;
}
}
else if (edges[i].end_vertex.x > edges[i].start_vertex.x && edges[i].end_vertex.y > edges[i].start_vertex.y)
{
int x = 0, y = 0;
if ((x = this.voronoiList[dataNumber].get_x_of_line(edges[i], 600)) < 800)
{
this.canvas.DrawLine(pen, edges[i].start_vertex.x, edges[i].start_vertex.y, x, 600);
voronoiList[dataNumber].HPs[i].end_vertex.x = x;
voronoiList[dataNumber].HPs[i].end_vertex.y = 600;
}
else
{
y = this.voronoiList[dataNumber].get_y_of_line(edges[i], 800);
this.canvas.DrawLine(pen, edges[i].start_vertex.x, edges[i].start_vertex.y, 800, y);
voronoiList[dataNumber].HPs[i].end_vertex.x = 800;
voronoiList[dataNumber].HPs[i].end_vertex.y = y;
}
}
}
}
//線段畫線
else if (!edges[i].end_vertex.infinity && !edges[i].start_vertex.infinity)
{
this.canvas.DrawLine(pen, edges[i].start_vertex.x, edges[i].start_vertex.y, edges[i].end_vertex.x, edges[i].end_vertex.y);
}
//直線畫線
else if (edges[i].end_vertex.infinity && edges[i].start_vertex.infinity && edges[i].is_line)
{
if (edges[i].vector_x == 0)
{
int x1 = this.voronoiList[dataNumber].get_x_of_line(edges[i], 0);
int x2 = this.voronoiList[dataNumber].get_x_of_line(edges[i], 600);
this.canvas.DrawLine(pen, x1, 0, x2, 600);
voronoiList[dataNumber].HPs[i].start_vertex.x = x1;
voronoiList[dataNumber].HPs[i].start_vertex.y = 0;
voronoiList[dataNumber].HPs[i].end_vertex.x = x2;
voronoiList[dataNumber].HPs[i].end_vertex.y = 600;
}
else
{
int y1 = this.voronoiList[dataNumber].get_y_of_line(edges[i], 0);
int y2 = this.voronoiList[dataNumber].get_y_of_line(edges[i], 800);
this.canvas.DrawLine(pen, 0, y1, 800, y2);
voronoiList[dataNumber].HPs[i].start_vertex.x = 0;
voronoiList[dataNumber].HPs[i].start_vertex.y = y1;
voronoiList[dataNumber].HPs[i].end_vertex.x = 800;
voronoiList[dataNumber].HPs[i].end_vertex.y = y2;
}
}
}
}
edges = this.voronoiList[dataNumber].edges_lexcial_order(edges);
}
}
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
now_x = e.Location.X;
now_y = e.Location.Y;
this.toolStripStatusLabel2.Text = "(X, Y) = " + "(" + now_x + " , " + now_y + ")";
this.Invalidate(); //促使表單重畫(Form1_Paint函式)
}
private void toolStripButton3_Click(object sender, EventArgs e)
{
if (!is_step_by_step)
{
is_run = true;
is_step_by_step = true;
Thread thread = new Thread(new ThreadStart(go_by_step));
thread.Start();
}
else
{
this.voronoiList[dataNumber].pause = false;
}
}
private void input_palette()
{
//20種顏色
this.voronoiList[dataNumber].palette.Add(Color.DodgerBlue);
this.voronoiList[dataNumber].palette.Add(Color.Red);
this.voronoiList[dataNumber].palette.Add(Color.DarkGoldenrod);
this.voronoiList[dataNumber].palette.Add(Color.LightSteelBlue);
this.voronoiList[dataNumber].palette.Add(Color.DarkOliveGreen);
this.voronoiList[dataNumber].palette.Add(Color.OrangeRed);
this.voronoiList[dataNumber].palette.Add(Color.CornflowerBlue);
this.voronoiList[dataNumber].palette.Add(Color.PaleVioletRed);
this.voronoiList[dataNumber].palette.Add(Color.Purple);
this.voronoiList[dataNumber].palette.Add(Color.DarkSlateGray);
this.voronoiList[dataNumber].palette.Add(Color.ForestGreen);
this.voronoiList[dataNumber].palette.Add(Color.MediumOrchid);
this.voronoiList[dataNumber].palette.Add(Color.Brown);
this.voronoiList[dataNumber].palette.Add(Color.Crimson);
this.voronoiList[dataNumber].palette.Add(Color.Maroon);
this.voronoiList[dataNumber].palette.Add(Color.Chocolate);
this.voronoiList[dataNumber].palette.Add(Color.DarkSlateBlue);
this.voronoiList[dataNumber].palette.Add(Color.IndianRed);
this.voronoiList[dataNumber].palette.Add(Color.Teal);
this.voronoiList[dataNumber].palette.Add(Color.Tomato);
}
private void go_by_step()
{
List<Vertex> points = new List<Vertex>();
for (int i = 0; i < voronoiList[dataNumber].Num; i++)
{
points.Add(voronoiList[dataNumber].getVertex(i));
}
List<Vertex> sortedPoints = points.OrderBy(o => o.x).ToList();
sortedPoints = this.voronoiList[dataNumber].check_same_points(sortedPoints);
this.voronoiList[dataNumber].step_by_step(sortedPoints, 0, sortedPoints.Count - 1, canvas, new Pen(Color.White), 0, 800);
}
}
}