JELGT2011/Wizards-Of-Dos
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The submissions should follow these guidelines: a) ZIP file name: <teamname>_final.zip Wizards_of_Dos_final.zip i. Full name, email, and prism account name for each member of the team Lanssie Mingyue Ma mma48@gatech.edu mma48 Timothy Storm tstorm3@gatech.edu tstorm3 Nate Ziran Chen ziranchen@gatech.edu zchen39 Robert Sun sunwrobert@gatech.edu rsun39 Jesus Carillo jcarrillo9@gatech.edu jcarrillo9 Jason Libbey jlibbey3@gatech.edu jlibbey3 ii. Detail which requirements you have completed, which are incomplete, and which are buggy (be specific) We have implemented a PvP 2 person fighting game; one person vs another. We have 4 characters to choose from with 3 attacks each (Maria, Ninja, Masked Torra, and Ekko) and we have 4 stages to choose from (Ice, Hell, Jungle, and Japan). Characters have standard movement with a dodge and jump, along with their respective rag dolls when they die. Each stage has different characteristics and embellishments, including background music, sound, weather, and different particle effects. You and another player should battle it out on a chosen stage to the death. Some terrains are helpful and offer bonuses that help your health; i.e. the Japanese terrain has ice cream and hamburgers that give you bonus health. Other terrains have AI that is harmful, like the ice terrain which has spiders that will attack and seek out players. In the Swamp, the weeds will cause users to have extra damage, while the tree in the center that once in a while offers a protection for players. In the Hell, platforms may drop or rise, causing unexpected fun for the fight. Who did what: Lanssie 1 Terrain and fight map 1 character design and animations (Maria) Some particle systems Some sound Tim Fight controller 1 character design and animations (Masked Torra) Animation Controller (Game Play Mechanics) 1 Terrain and fight map Some particle systems Nate 2 Terrain and fight map Some sound Some particle systems Robert Character controller 1 character design and animations (Ninja) (Game Play Mechanics) 1 Terrain and fight map Game Menu/Credits Some particle systems Jesus 2 AI in the terrains 1 character design and animations (but not playable in the final submisison) Jason 1 character design and animations (Ekko) Some particle systems (Game Play Mechanics) Character Controller iii. Detail any and all resources that were acquired outside of class and what it is being used for. Assets are all from Asset Store Built in Assets RAIN AI Asset Store Ancient Japanese Blades Ball Pack Chain Edo Props Elementals Japanese village Kit Japanese Iris Garden Pack Lantern Nature Starter Kit skyb1 SkyBox Volume 2 UF Creator LITE Water FX Pack iv. Detail any special install instructions the grader will need to be aware of for building and running your code Best played with two Xbox Controllers. v. Detail exact steps grader should take to demonstrate that your game meets assignment requirements. Start the game Press Play Pick the character each player wants to use, and then press Enter or the attack button on the controller Choose the map you want to play in Take advantage of different stages and beat the other player(s) Controlls: Naviagate menu with controller. Press A to confirm controller: joystick to move R joystick is camera A jump XYB are three attacks. vi. Which scene file is the main file that should be opened first in Unity MenuScreen vii. URL of the web page where you posted your assignment http://www.prism.gatech.edu/~tstorm3/FinalBuild/Builds.html c) Complete Unity project (each script file you created should include team name and members’ names in comments at top of file, and any file you acquired outside should also be attributed with the appropriate source information) github URL: https://github.com/JELGT2011/Wizards-Of-Dos.git
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