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The submissions should follow these guidelines:

a) ZIP file name: <teamname>_final.zip
Wizards_of_Dos_final.zip

i. Full name, email, and prism account name for each member of the team
Lanssie Mingyue Ma 		mma48@gatech.edu 	mma48
Timothy Storm 			tstorm3@gatech.edu	tstorm3
Nate Ziran Chen			ziranchen@gatech.edu	zchen39
Robert Sun 			sunwrobert@gatech.edu   rsun39
Jesus Carillo			jcarrillo9@gatech.edu   jcarrillo9
Jason Libbey			jlibbey3@gatech.edu    jlibbey3


ii. Detail which requirements you have completed, which are incomplete, and which
are buggy (be specific)

We have implemented a PvP 2 person fighting game; one person vs another. We have 4 characters to choose from with 3 attacks each (Maria, Ninja, Masked Torra, and Ekko) and we have 4 stages to choose from (Ice, Hell, Jungle, and Japan). Characters have standard movement with a dodge and jump, along with their respective rag dolls when they die. Each stage has different characteristics and embellishments, including background music, sound,   weather, and different particle effects. 

You and another player should battle it out on a chosen stage to the death.

Some terrains are helpful and offer bonuses that help your health; i.e. the Japanese terrain has ice cream and hamburgers that give you bonus health. Other terrains have AI that is harmful, like the ice terrain which has spiders that will attack and seek out players. In the Swamp, the weeds will cause users to have extra damage, while the tree in the center that once in a while offers a protection for players. In the Hell, platforms may drop or rise, causing unexpected fun for the fight.

Who did what:

Lanssie
1 Terrain and fight map
1 character design and animations (Maria)
Some particle systems
Some sound

Tim
Fight controller
1 character design and animations (Masked Torra)
Animation Controller
(Game Play Mechanics)
1 Terrain and fight map
Some particle systems


Nate
2 Terrain and fight map
Some sound
Some particle systems


Robert
Character controller
1 character design and animations (Ninja)
(Game Play Mechanics)
1 Terrain and fight map
Game Menu/Credits
Some particle systems


Jesus
2 AI in the terrains
1 character design and animations (but not playable in the final submisison)


Jason
1 character design and animations (Ekko)
Some particle systems
(Game Play Mechanics)
Character Controller


iii. Detail any and all resources that were acquired outside of class and what it is
being used for.

Assets are all from Asset Store
Built in Assets
RAIN AI
Asset Store 
Ancient Japanese Blades
Ball Pack
Chain
Edo Props
Elementals
Japanese village Kit
Japanese Iris Garden Pack
Lantern
Nature Starter Kit
skyb1
SkyBox Volume 2
UF Creator LITE
Water FX Pack

iv. Detail any special install instructions the grader will need to be aware of for
building and running your code
Best played with two Xbox Controllers.

v. Detail exact steps grader should take to demonstrate that your game meets
assignment requirements.

Start the game

Press Play

Pick the character each player wants to use, and then press Enter or the attack button on the controller

Choose the map you want to play in

Take advantage of different stages and beat the other player(s)

Controlls:

Naviagate menu with controller. Press A to confirm

controller:
joystick to move
R joystick is camera
A jump
XYB are three attacks. 


vi. Which scene file is the main file that should be opened first in Unity

MenuScreen

vii. URL of the web page where you posted your assignment

http://www.prism.gatech.edu/~tstorm3/FinalBuild/Builds.html

c) Complete Unity project (each script file you created should include team name and
members’ names in comments at top of file, and any file you acquired outside should also
be attributed with the appropriate source information)

github URL: https://github.com/JELGT2011/Wizards-Of-Dos.git

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