XNA Font Effects Library - great for game titles, menus, and more
Written in C#
These are the core interfaces, classes and extensions in this library. They are located in the FontEffectsLib.CoreTypes namespace.
- ISprite: Defines a basic drawable item in an XNA game
- IStateful: Allows fonts to define events and pass custom state change information via the StateEventArgs class. Use to add sound effects at the right time, trigger other fonts effects, and more.
- BaseGameObject: Abstract base type for both fonts and sprites in the library. Provides necessary definitions and functionality to position, scale, rotate, and draw a Game Object.
- StateEventArgs: Custom event arguments class for the IStateful interface. Allows passing custom state information via events.
The extensions methods in the static Extensions class are generic helper methods for common tasks.
- Viewport.HalfWidth(): This static method returns center of the screen on the X-axis (the width divided by two)
- Viewport.HalfHeight(): This static method returns center of the screen on the Y-axis (the height divided by two)
These are the creatable types provided by the library. They are located in the FontEffectsLib.FontTypes and FontEffectsLib.SpriteTypes namespaces
- GameFont: Basic font, no special effects, equivalent to using XNA's SpriteFont
- ShadowFont: Easily add a shadow to your text, making it look 3D. Shadow can be turned on or off. Inherits from GameFont, and is the base for all other fonts in this library.
- DropInFont: Start your text anywhere (like off-screen), and let it drop to a certain Y-position (like center screen). Once the text drops, there is a really cool "bounce effect"! This class implements IStateful, raising events on Drop, Compress, Expand, and Done state transitions.
- FadingFont: Fade your text in or out! Neat effect for title screens. This class implements IStateful, raising events on NotFading, Fading, and TargetValueReached state transitions.
- ArcadeFont: Create retro-style arcade fonts that cycle through colors at a specified rate. Set the rate as the number of cycles per second, and provide a list of colors to cycle through - neat effect! This class inherits from ShadowFont - on by default, but can be disabled or relocated in user code.
- SlidingFont: Have your text slide in to it's target position, starting out fast and later slowing down. This class implements IStateful, raising events on Ready, Sliding, and Done state transitions.
All sprites inherit from BaseGameObject, the base for renderable types in this library.
- GameSprite: Basic sprite; represents a renderable Texture2D.
- ComplexSprite: A sprite that represents multiple grouped game objects that are rendered with position relative to the ComplexSprite.
The FontEffectsLibSamples project contains useful, documented code samples demonstrating usage of FontEffectsLib.
Documentation in progress
Copyright (c) 2013-2014 Great Minds Robotics and contributors.
This software is released under the terms of the MIT License.