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PlayMode Editing, GC Free DebugLog with Categories, Prototype ScriptableObjects, Folder Import Settings, Build Steps. An essential suite of editor tools I developed for my Unity projects.

GainDeveloper/BedrockFramework

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BedrockFramework

PlayMode Editing, GC Free DebugLog with Categories, Prototype ScriptableObjects, Folder Import Settings, Build Steps. An essential suite of editor tools I developed for my Unity projects.

Build Steps Folder Settings

Logger ScriptableObject Prototype

Getting Started

Installing should be rather painless, you can just grab the DLLs in Assets/Plugins/BedrockFramework and drop them into your project. All the source is kept in Managed/BedrockFramework/Source.

Prerequisites

Built for Unity 2017.3.0f3. Makes use of some functionality not exposed in previous versions. Odin Inspector is required for the BuildSteps & FolderSettings editors.

Feature Breakdown

  • Implementation of prototype data model for Unity's ScriptableObjects. Entirely in editor, no runtime overhead.
  • PlayMode editing. Allows for editing, instancing (prefabs only), deleting and parenting of gameobjects during playmode. Control over what objects and components are updated through the PlayModeEdit component.
  • Folder Import Settings Override. Controls how assets are imported on a directory level. Allows for pre and post import actions to be invoked.
  • DebugLog. Supports categories, string formatting (pythonesque), zero GC in release builds.
  • BuildSteps. Configurable builds with different steps to perform on a per asset and scene.

Future

  • DebugLog: Add HTML LogFile for debug builds.
  • InGame Console. Supports calling predefined methods with arguments. Should have auto-complete & history.
  • PlayMode Editing: Merge Window, shows all changes made to the scene and lets user choose which ones to bring across to the editor scene.

About

PlayMode Editing, GC Free DebugLog with Categories, Prototype ScriptableObjects, Folder Import Settings, Build Steps. An essential suite of editor tools I developed for my Unity projects.

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