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--------------------------------------------------------------------- - GOAL RUSH DEVELOPER README - --------------------------------------------------------------------- COMPILING INSTRUCTIONS --------------------------------------------------------------------- ++ Compile source code ++ run Project/01 - MonoGame/mono Protobuild.exe load Project/ProtoGo.Linux.sln or Project/ProtoGo.Windows.sln and build On linux you may need : libxi-dev libopenal-dev libsdl-mixer1.2 On Windows you may need : OpenAL 1.1 Core SDK Tested on Ubuntu 16.04 and later versions Tested on Windows 7 and later versions ++ Compile Shaders ++ If you need to modify or recompile existing shaders, you will have to build the MonoGame 2MGFX Tool. 2MGFX is Windows only. Linux programmers have to run 2MGFX on a windows platform to perform .fx shaders compilation. - Windows 10 Install : Download DirectX End-User Runtimes (June 2010) at https://www.microsoft.com/en-us/download/details.aspx?id=8109. It provides the DirectX redistributable and D3D compilers used by 2MGFX. Run the installer and extract files to a <c:/MyDxInstall> like directory. You might get an error if files are extracted in the <UserName> directory. Run c:/MyDxInstall/DXSETUP.exe Open Project\01 - MonoGame\Tools\2MGFX\2MGFX.Windows.csproj and save it as a .sln file. Install the SharpDX Assemblies 4.0.1 Nugget Package. To do so you can copy this command in the Package Manager console : PM> Install-Package SharpDX -Version 4.0.1 Build the 2MGFX csproj in Release and Debug Configurations. Shaders will now be recompiled if modified at GoalRush runtime. Alternatively you can manually compile shaders using 2MGFX.exe
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