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ServerInfos.cs
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ServerInfos.cs
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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Terraria;
using Terraria.IO;
using Terraria.ModLoader;
using Terraria.ID;
using System.Text.RegularExpressions;
namespace ServerDashboard
{
public class ServerInfos
{
private ServerDashboard instance;
private DateTime bootTime;
public ServerInfos()
{
bootTime = DateTime.Now;
}
public void getMods(StreamWriter sw)
{
SerializedMod serializedMod = new SerializedMod();
foreach (Mod mod in ModLoader.Mods)
{
serializedMod.modInfos.Add(mod.DisplayName, mod.Name);
}
sw.WriteLine(JsonConvert.SerializeObject(serializedMod));
}
public void getPlayers(StreamWriter sw)
{
// Initialize list of Serialized Player
List < SerializedPlayer > playerList = new List<SerializedPlayer>();
// Loop over every players
foreach (Player player in Main.player.Where(player => player.active).ToArray())
{
// Create a serializedPlayer object
SerializedPlayer serializedPlayer = new SerializedPlayer();
serializedPlayer.name = player.name;
serializedPlayer.health = player.statLife;
serializedPlayer.mana = player.statMana;
// Create Inventory Map
foreach (Item item in player.inventory.Where((item, index) => item.Name != "" && index < 50).ToArray())
{
if (item.prefix != 0)
{
string prefix = PrefixID.GetUniqueKey(item.prefix);
prefix = prefix.Replace("Terraria ", "") + " ";
serializedPlayer.inventory.Add(prefix + item.Name, item.stack);
}
else
{
serializedPlayer.inventory.Add(item.Name, item.stack);
}
}
// Create Ammunitions List
foreach (Item item in player.inventory.Where((item, index) => item.Name != "" && index > 53).ToArray())
{
serializedPlayer.ammunitions.Add(item.Name, item.stack);
}
// Create Coins List
foreach (Item item in player.inventory.Where((item, index) => item.Name != "" && index > 49 && index < 54).ToArray())
{
serializedPlayer.coins.Add(item.Name, item.stack);
}
// Create Piggy Bank Map
foreach (Item item in player.bank.item.Where(item => item.Name != "").ToArray())
{
if (item.prefix != 0)
{
string prefix = PrefixID.GetUniqueKey(item.prefix);
prefix = prefix.Replace("Terraria ", "") + " ";
serializedPlayer.piggyBank.Add(prefix + item.Name, item.stack);
}
else
{
serializedPlayer.piggyBank.Add(item.Name, item.stack);
}
}
// Create Safe Map
foreach (Item item in player.bank2.item.Where(item => item.Name != "").ToArray())
{
if (item.prefix != 0)
{
string prefix = PrefixID.GetUniqueKey(item.prefix);
prefix = prefix.Replace("Terraria ", "") + " ";
serializedPlayer.safe.Add(prefix + item.Name, item.stack);
}
else
{
serializedPlayer.safe.Add(item.Name, item.stack);
}
}
// Create Defender Forge Map
foreach (Item item in player.bank3.item.Where(item => item.Name != "").ToArray())
{
if (item.prefix != 0)
{
string prefix = PrefixID.GetUniqueKey(item.prefix);
prefix = prefix.Replace("Terraria ", "") + " ";
serializedPlayer.defenderForge.Add(prefix + item.Name, item.stack);
}
else
{
serializedPlayer.defenderForge.Add(item.Name, item.stack);
}
}
// Get List of Armor Items
foreach (Item item in player.armor.Where((item,index) => item.Name != "" && index < 3).ToArray())
{
Dictionary<string, string> itemInfos = new Dictionary<string, string>();
if (item.prefix != 0)
{
string prefix = PrefixID.GetUniqueKey(item.prefix);
prefix = prefix.Replace("Terraria ", "") + " ";
itemInfos.Add("Prefix", prefix);
}
int index = Array.FindIndex(player.armor, (c => c.Name == item.Name));
if (player.dye[index].Name != "") itemInfos.Add("Dye", player.dye[index].Name);
serializedPlayer.armor.Add(item.Name, itemInfos);
}
// Get List of Accessories
foreach (Item item in player.armor.Where((item, index) => item.Name != "" && index > 2).ToArray())
{
Dictionary<string, string> itemInfos = new Dictionary<string, string>();
if (item.prefix != 0)
{
string prefix = PrefixID.GetUniqueKey(item.prefix);
prefix = prefix.Replace("Terraria ", "") + " ";
itemInfos.Add("Prefix", prefix);
}
int index = Array.FindIndex(player.armor, (c => c.Name == item.Name));
if (player.dye[index].Name != "") itemInfos.Add("Dye", player.dye[index].Name);
serializedPlayer.accessories.Add(item.Name, itemInfos);
}
// Create Equipments List
foreach (Item item in player.miscEquips.Where(item => item.Name != "").ToArray())
{
Dictionary<string, string> itemInfos = new Dictionary<string, string>();
int index = Array.FindIndex(player.miscEquips, (c => c.Name == item.Name));
if (player.miscDyes[index].Name != "") itemInfos.Add("Dye", player.miscDyes[index].Name);
serializedPlayer.equipments.Add(item.Name, itemInfos);
}
// Create Buff Map
foreach (int buff in player.buffType.Where(buff => buff != 0))
{
// Getting the buff Name with some Regex
string buffName = BuffID.GetUniqueKey(buff);
buffName = buffName.Replace("Terraria ", "");
buffName = Regex.Replace(buffName, "(\\B[A-Z])", " $1");
serializedPlayer.buffs.Add(buffName);
}
// Add Serialized Player to List
playerList.Add(serializedPlayer);
}
// Convert the list to an array then return it
sw.WriteLine(JsonConvert.SerializeObject(playerList));
}
public void getUptime(StreamWriter sw)
{
SerializedUptime uptime = new SerializedUptime();
uptime.bootDate = bootTime.ToString("dd-MM-yyyy HH:mm:ss");
TimeSpan interval = DateTime.Now.Subtract(bootTime);
uptime.elapsedTime = interval.ToString(@"hh\:mm\:ss");
sw.WriteLine(JsonConvert.SerializeObject(uptime));
}
public void getWorld(StreamWriter sw)
{
try {
SerializedWorld world = new SerializedWorld();
WorldFileData currentWorld = Main.ActiveWorldFileData;
world.name = currentWorld.Name;
world.creationTime = currentWorld.CreationTime;
world.hardmode = currentWorld.IsHardMode;
world.evilBiome = currentWorld.HasCorruption ? "corruption" : "crimson";
world.size = currentWorld.WorldSizeName;
world.seed = currentWorld.Seed;
world.expert = currentWorld.IsExpertMode;
sw.WriteLine(JsonConvert.SerializeObject(world));
} catch (NullReferenceException _){
SerializedError serializedError = new SerializedError(500, "World isn't started yet on the server.");
sw.WriteLine(JsonConvert.SerializeObject(serializedError));
} catch (Exception e)
{
SerializedError serializedError = new SerializedError(500, e.Message);
sw.WriteLine(JsonConvert.SerializeObject(serializedError));
}
}
}
}