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RPG

This is the tracking of the project, just for myself

DONE

GENERAL

  • Global Itens/Inventory - Save itens types and inventory
  • Global Character - Save character, types of players, npcs and monsters
  • Global Map - Save data of the map

Fight

  • Action Buttons - show the list of attacks, specials and itens avaliable
  • Timer Counter - count the time for player action
  • Generate Players and Enemies - create the number of players and insert to battle
  • Select Target - depending of the type of the action, the player can select the target, just 1 target

GameMap

  • Generate map
  • Tile can have actions when clicked
  • Npc talk and can input actions and options

Inventory

  • List itens
  • List itens equipped
  • Show item detail on click
  • Remove Item equipped
  • Equip item

WorldMap

  • Show map
  • Drag
  • Show map itens, name of the place

Store

TODO

GENERAL

  • Create real data for the game

Fight

  • Damage
  • Get list of actions from itens equipped
  • Button Defense

GameMap

*NPC Animation, movement

Inventory

  • Quests
  • SaveGame
  • Change the skills when equip item
  • Change attributes from equipped itens

WorldMap

  • Create the item City with details
  • Button Travel To
  • Save city data and load when change the city

Store

  • Later

IDEAS

  • Pay to identify itens
  • Random item generator, every time the color of the item change and there is a different action
  • Npcs randomize in different places everytime you play the history
  • Permadeath
  • Generate different Cities
  • Different reallity game. You have to solve the case in one of the alternative realities. Everytime you die, you play in another version of the world.
  • Not Linear Story

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unity3d 2d rpg

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  • C# 100.0%