This project is a client for my application from another repository Doge-gg.
It has 2 jobs:
- Reading the League of Legends live client API and relaying it over websocket to the server
- Reading process memory to find an if an in game skillshot (spell that moves in a line) was cast and hit and also relaying that over the same websocket
The project uses asynchronous patterns to allow for event based websocket communication.
The WPF application is just a simple shell around that shows with red and green rectangles whether or not a service is up or down (server, process memory etc.)