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ImagesList.cs
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ImagesList.cs
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using System.Collections.Generic;
namespace RandomImage
{
public class Files
{
public int CurrentIndex { get; private set; }
private List<string> _filesList;
public IReadOnlyList<string> FilesList
{
get
{
return _filesList.AsReadOnly();
}
}
public Files()
{
_filesList = new List<string>();
}
public void Add(string file)
{
if (!_filesList.Contains(file))
_filesList.Add(file);
}
public void AddRange(IEnumerable<string> files)
{
_filesList.AddRange(files);
}
public string GetCurrentFile()
{
return _filesList[CurrentIndex];
}
public string GetNextFile()
{
IncIndex();
return GetCurrentFile();
}
public string GetPrevFile()
{
DecIndex();
return GetCurrentFile();
}
public void IncIndex()
{
if (CurrentIndex == _filesList.Count - 1)
CurrentIndex = 0;
else
CurrentIndex++;
}
public void DecIndex()
{
if (CurrentIndex == 0)
CurrentIndex = _filesList.Count - 1;
else
CurrentIndex--;
}
public void Shuffle()
{
_filesList.Shuffle();
}
public int Count { get { return _filesList.Count; } }
}
public class Directory
{
public string Name { get; set; }
private Files _files;
public Files Files
{
get
{
return _files ?? (_files = new Files());
}
}
}
internal class ImagesCollection
{
private List<Directory> _directoriesList;
private int _currentIndex;
private int _globalImagesCount;
private const int _countOfFilesInDirectoryToUnite = 20;
public ImagesCollection()
{
_directoriesList = new List<Directory>();
}
public string Current()
{
return _directoriesList[_currentIndex].Files.GetCurrentFile();
}
public string Next()
{
_directoriesList[_currentIndex].Files.IncIndex();
IncIndex();
return _directoriesList[_currentIndex].Files.GetCurrentFile();
}
private void IncIndex()
{
if (_currentIndex == _directoriesList.Count - 1)
_currentIndex = 0;
else
_currentIndex++;
}
public string Prev()
{
DecIndex();
return _directoriesList[_currentIndex].Files.GetPrevFile();
}
private void DecIndex()
{
if (_currentIndex == 0)
_currentIndex = _directoriesList.Count - 1;
else
_currentIndex--;
}
public void Shuffle()
{
_directoriesList.Shuffle();
_directoriesList.Shuffle();
_directoriesList.Shuffle();
foreach (var directory in _directoriesList)
{
directory.Files.Shuffle();
directory.Files.Shuffle();
directory.Files.Shuffle();
}
}
public void Reorganize()
{
if (_directoriesList.Count < 2)
return;
Directory unitedResultDirectory = new Directory();
List<Directory> directoriesToRemove = new List<Directory>();
foreach (Directory directory in _directoriesList)
{
if (directory.Files.Count >= _countOfFilesInDirectoryToUnite) continue;
unitedResultDirectory.Files.AddRange(directory.Files.FilesList);
directoriesToRemove.Add(directory);
}
foreach (Directory directory in directoriesToRemove)
_directoriesList.Remove(directory);
unitedResultDirectory.Name = "Union";
_directoriesList.Insert(0, unitedResultDirectory);
}
public void Clear()
{
_currentIndex = 0;
_globalImagesCount = 0;
_directoriesList.Clear();
}
public void Add(string directoryName, string filePath)
{
Directory directory;
int indx = _directoriesList.FindIndex(x => { return x.Name.Equals(directoryName); });
if (indx == -1)
{
directory = new Directory();
directory.Name = directoryName;
_directoriesList.Add(directory);
// why we don't use indx anywhere?
indx = _directoriesList.Count - 1;
}
else
directory = _directoriesList[indx];
++_globalImagesCount;
directory.Files.Add(filePath);
}
public void AddRange(string directoryName, IReadOnlyList<string> files)
{
foreach (var file in files)
Add(directoryName, file);
}
public int Count
{
get
{
return _globalImagesCount;
}
}
public bool IsEmpty
{
get { return Count == 0; }
}
}
}