Tilebased jrpg/adventure game!
Exploration in a gridbased world, and enter strategic turn based combat with a twist!
Ideas that already are structured in my mind, and currently is of high priority:
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Work on cameramodes. Eg. letting view lerp to player character when moving.
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Implement a resource manager. (Class AssetManager made for this.)
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Add charactersprites.
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Fully implement adventuremode.
In no particular order:
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Implement .tmx support instead of .csv for tile map handling.
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Implement dynamic keybindings.
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Implement config file read/write feature.
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Implement an interesting map.
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Implement saving/continue feature.
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Implement the combat system.
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Implement a story. (Just because..)
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Implement multiplayer combat.