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Orbs

Tilebased jrpg/adventure game!

Exploration in a gridbased world, and enter strategic turn based combat with a twist!

Current goals

Ideas that already are structured in my mind, and currently is of high priority:

  • Work on cameramodes. Eg. letting view lerp to player character when moving.

  • Implement a resource manager. (Class AssetManager made for this.)

  • Add charactersprites.

  • Fully implement adventuremode.

Farstretched goals (Wishlist)

In no particular order:

  • Implement .tmx support instead of .csv for tile map handling.

  • Implement dynamic keybindings.

  • Implement config file read/write feature.

  • Implement an interesting map.

  • Implement saving/continue feature.

  • Implement the combat system.

  • Implement a story. (Just because..)

  • Implement multiplayer combat.

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