Hey, welcome to the repos of Winecrash!
Winecrash and breaks-and-continues are both unaffiliated to Minecraft nor Mojang Studios. This is a fan project I enjoy making in my free time to train my C#. However feel free to contribute! 😉
If any legal issue would come up, please contact me on arekva at protonmail dot com.
If you simply want to play the game, get the last available version from the release tab of the project.
For now (07/09/2020) the last release is the Predev 0.1 which is very old compared to the current project version, however I will try to frequently (during my free time) update the game as soon the first alpha will be released (not ETA yet).
If you want to edit or build the last version of the project, you first may download or clone.
- Download the last version of Visual Studio 2019 (Community is free for everyone).
- Into the installer, select .NET Desktop Development then go into Individual Componants and check .NET Framework 4.8 Target Pack and finally install Visual Studio 2019.
- Once installed (this can take some time), open Winecrash.sln (situated at src/Winecrash/Winecrash.sln). If you did follow the steps until now, the project should load with no error.
- Then go into the Solution Explorer window (default at the right side of Visual Studio) and do right click onto 'Winecrash' Solution and then press Build Solution.
- It should either have created a folder into src/Winecrash/Winecrash.Client/bin/x64/(Debug OR Release) OR src/Winecrash/Winecrash.Client/bin/(Debug OR Release). Search the folder where the Winecrash.exe and copy the asset/ folder next to the Winecrash.exe.
- Run Winecrash.exe and have fun!
- Install Mono.
- From your package manager, install the
msbuild
package. - You may need to install .NET Core to install NuGet packages.
- Clone the repository
- Navigate to src/Winecrash
nuget restore
msbuild Winecrash.sln
- Navigate to Winecrash.Client/bin/Debug
- Copy the assets folder into it
mono Winecrash.exe