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OpenVIII

Open source VIII engine implementation in C#

Progress: Current state- DEBUG ONLY; pre-prototype, may contain DIRTY code and file reverse engineering work in progress with a lot of trash. Such DEBUG modules are designed to be rewritten into stable version, without trash, test functions and keeping in mind all future improvements.

=Are debug modules fully featured?

-Yes, they are. They are debug just to test the functions and work with reverse engineering, but they should support all functionalities.

Legend:

NAME OF MODULE

PROGRESS BAR PROGRESS PERCENTAGE -> WHAT'S REMAINING TO DO

PROGRESS IN-DEV PROTOTYPES

MODULE OVERTURE

⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ 100%

MODULE MAIN MENU

⬛⬛⬛⬛⬛⬛⬜⬜⬜⬜ 60% -> LOAD MENU; SAVEGAME PARSING

MODULE IN-GAME MENU

⬛⬜⬜⬜⬜⬜⬜⬜⬜⬜ 10% -> EVERYTHING

MODULE BATTLE

⬛⬛⬛⬛⬛⬜⬜⬜⬜⬜ 50% -> CAMERA SEQUENCE; AI; WHOLE BATTLE CODE

MODULE TRIPLE TRIAD

⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ 0% -> EVERYTHING

MODULE FIELD

⬛⬛⬛⬛⬜⬜⬜⬜⬜⬜ 40% -> SCRIPT; ENTITY RENDERING; BACKGROUND FIXES; BACKGROUND ANIMATION;

MODULE FMV

⬛⬛⬛⬛⬛⬛⬛⬛⬜⬜ 80% -> BINK IMPLEMENTATION(?)

MODULE WORLD MAP

⬛⬛⬛⬛⬛⬜⬜⬜⬜⬜ 50% -> CHARACTER; OBJECT OF INTEREST; WM2FIELD; RAGNAROK/VEHICLES; ENCOUNTERS

Getting started (Windows)

Requirements: MonoGame + Visual Studio

  1. Download and install Visual Studio 2017 (2015 is not supported) and NET Framework 4.6

  2. Clone whole repository:

git clone https://github.com/MaKiPL/OpenVIII.git

  1. Download and install development build of MonoGame: MonoGame for Visual Studio

  2. If you get "Unable to load DLL 'FreeImage'", Download and install: Visual C++ Redistributable Packages for Visual Studio 2013

Getting started (Linux/Mono) [Tested on Ubuntu]

  1. Make sure your Linux is up to date. Due to FFmpeg dependency we require Ubuntu Cosmos

sudo apt-get update

sudo apt-get upgrade

  1. Install latest MonoDevelop

MonoDevelop for Linux

  1. Install Mono if needed

sudo apt-get install Mono-complete Mono-devel

  1. Download MonoGame for Linux

MonoGame for Linux development build

  1. Set chmod +x and run the MonoGame installer as sudo

chmod +x monogame-sdk.run

sudo ./monogame-sdk.run

  1. Clone the repository

git clone https://github.com/makipl/openviii

  1. Open FF8.sln with MonoDevelop

  2. If you encounter missing Microsoft.XNA... then please open NuGet package Edit/Packages/Add Package:

MonoGame.Framework.DesktopGL

MonoGame.Framework.DesktopGL.Core

MonoGame.Framework.OpenGL

  1. That's all. You can now compile the executable. Make sure you add path to array at WindowsGameLocationProvider.cs:36 or LinuxGameLocationProvider.cs:18

Development guidelines

  1. Project is in in-dev prototype, therefore you can make new pull requests directly to main branch.

  2. ??

PS. Required FFmpeg dlls. (available on Ubuntu Cosmos via apt-get install ffmpeg) avcodec-58.dll avdevice-58.dll avfilter-7.dll avformat-58.dll avutil-56.dll postproc-55.dll swresample-3.dll swscale-5.dll

I'd like to thanks everyone involved in this project!

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Open source VIII engine implementation in C# working on Windows and Linux

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