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Capture Game GitHub Demo


Description
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This project is a simple demonstration game involving capturing cells by attacking with drones. A simple How To Play section may be viewed in the Options menu (located in the Main menu). Please see the Windows and Android builds included in this repository. 

Note: certain debug options within the game are enabled for demo purposes.
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Build Installation
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Windows: 
1. Place the Capture_Windows_Build folder on a Windows machine. 
2. Run the "Capture Demo Windows.exe" file in the folder. 
3. Hit "Play!" button in configuration window.

Android (Dev Mode must be enabled):
1. Place the Capture_Android_Build folder on an Android device, making note of the location.
2. Run the "Capture Demo Android.apk" file in the folder.
3. Hit "Install."
4. Once app is installed, hit "Open" to play the game.
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-For C# scripts that I have written for this project - see Assets/Scripts

-Assets/Resources and Assets/Scenes contain elements referenced in the scripts for context.

-All code in this demo is original work by Adam Glick.


Unity In A Nutshell
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Unity is a cross platform game engine with scripting in C#. A game made with Unity will have scenes which will each be organized with a hierarchy of GameObjects. GameObjects are the basic container for the elements of a Unity game and have positional information (transform) and scripts (components) for control and manipulation of elements in the game. Unity scripts derive from MonoBehavior, which is the base class for Unity's basic runtime functionality.
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