Inheritance: System.Data.Objects.DataClasses.EntityObject
Exemplo n.º 1
0
 /// <summary>
 /// Create a new Character object.
 /// </summary>
 /// <param name="id">Initial value of the ID property.</param>
 /// <param name="accountID">Initial value of the AccountID property.</param>
 /// <param name="name">Initial value of the Name property.</param>
 /// <param name="slot">Initial value of the Slot property.</param>
 /// <param name="map">Initial value of the Map property.</param>
 /// <param name="charLevel">Initial value of the CharLevel property.</param>
 /// <param name="job">Initial value of the Job property.</param>
 /// <param name="male">Initial value of the Male property.</param>
 /// <param name="hP">Initial value of the HP property.</param>
 /// <param name="sP">Initial value of the SP property.</param>
 /// <param name="exp">Initial value of the Exp property.</param>
 /// <param name="money">Initial value of the Money property.</param>
 /// <param name="hair">Initial value of the Hair property.</param>
 /// <param name="hairColor">Initial value of the HairColor property.</param>
 /// <param name="face">Initial value of the Face property.</param>
 /// <param name="xPos">Initial value of the XPos property.</param>
 /// <param name="yPos">Initial value of the YPos property.</param>
 /// <param name="statPoints">Initial value of the StatPoints property.</param>
 /// <param name="strStats">Initial value of the StrStats property.</param>
 /// <param name="endStats">Initial value of the EndStats property.</param>
 /// <param name="dexStats">Initial value of the DexStats property.</param>
 /// <param name="intStats">Initial value of the IntStats property.</param>
 /// <param name="sprStats">Initial value of the SprStats property.</param>
 public static Character CreateCharacter(global::System.Int32 id, global::System.Int32 accountID, global::System.String name, global::System.Byte slot, global::System.Byte map, global::System.Byte charLevel, global::System.Byte job, global::System.Boolean male, global::System.Int32 hP, global::System.Int32 sP, global::System.Int64 exp, global::System.Int64 money, global::System.Byte hair, global::System.Byte hairColor, global::System.Byte face, global::System.Int32 xPos, global::System.Int32 yPos, global::System.Byte statPoints, global::System.Byte strStats, global::System.Byte endStats, global::System.Byte dexStats, global::System.Byte intStats, global::System.Byte sprStats)
 {
     Character character = new Character();
     character.ID = id;
     character.AccountID = accountID;
     character.Name = name;
     character.Slot = slot;
     character.Map = map;
     character.CharLevel = charLevel;
     character.Job = job;
     character.Male = male;
     character.HP = hP;
     character.SP = sP;
     character.Exp = exp;
     character.Money = money;
     character.Hair = hair;
     character.HairColor = hairColor;
     character.Face = face;
     character.XPos = xPos;
     character.YPos = yPos;
     character.StatPoints = statPoints;
     character.StrStats = strStats;
     character.EndStats = endStats;
     character.DexStats = dexStats;
     character.IntStats = intStats;
     character.SprStats = sprStats;
     return character;
 }
Exemplo n.º 2
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 /// <summary>
 /// Deprecated Method for adding a new object to the Characters EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToCharacters(Character character)
 {
     base.AddObject("Characters", character);
 }